Explain "Random Death Match" and give an example scenario: Random Death Match is long for RDM which is when a role player comes up to another player and just kills him for o reason what so ever. Player A goes up to player B and kills him for no reason. Then most likely player B would file a F1 so i would come to him and ask him what happened and i would listen to what he had to say and i would ask him if he had any proof. Then i would bring Player A and let him explain his part of the story and if Player A did RDM player B then i would warn player A, but if he didn't RDM player B i would just say "sorry can't help you with it if you don't have any proof, try to take screenshots or a video next time." Then i would TP them both back to their original positions.
Explain "New Life Rule" and give an example scenario: New Life Rule is long for NLR. NLR is anything that happened to you before you die is as if it didn't happen to you. For Example- Player A is being raided, and Player B gets past all the defenses and kills Player A then player A comes back to his base to kill Player B. Thats NLR because once you spawn you are suppose to forget everything from your last life. In that case Player B would file an F1 and would say Player A NLR'd and i would listen to his story and ask him if he had proof of Player A NLR'ing and then i would bring Player A and i would listen to his side of the story and if Player B had proof a player A NLR'ing i would warn Player A for NLR. If Player B didn't have proof i would tell him to record it next time or get screen shots then TP them back to their original postions.
Explain "Metagaming" and give an example scenario. Metagaming is when you are using in game details for Out of character. Say player A is being raided and dies and Player B is basing with Player A and Player A says in /ooc Player B get to the base we are being raided. In this situation i would give Player A a verbal warning in /ooc then next he did it i would warn Player A for metagame.