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Application is rushed.

Gametime is essentially OK on server 1 but could improve on server 2.

Explain "Random Death Match" and give an example scenario.
Random Death Match, (RDM) is when a player randomly kills you for no reason whatever.
Say for example, player a kills player b and player b reports it. You go to player b and then reason with them what happened and then tp player a to you and player b. Then you ask player a his side of the story. If it sounds invalid then you warn player a and then tell player b what happened and tp them back.
-You explained what RDM meant, and all you basically put for the scenario is:
player a kills player b

Explain "New Life Rule" and give an example scenario.
When you die there is a rule called 'New Life Rule' (NLR). When you die your not allowed to go back to the DISTRICT you died in for 3 minutes. If you go back there you are breaking nlr and therefore can get warned if caught by a admin/reported by a player.
Say for example player y reported player u for breaking nlr first thing i would do is check the logs, in my story im assuming that it shows in the logs, so if there is less than a 3 minutes inbetween the kills then player u have broke nlr. He will get warned for that. I would update player y on the sit.
-Same goes with the NLR explanation, just no scenario.

Give way more detail on the following:
Player x accuses player y for RDMing him, the console log shows that player y killed player x.
Player x accuses player y for breaking NLR, the kills are pretty close together in console (a few lines apart) at a peak time.

...And this:
Player x calls for help in the OOC chat because his bank is being raided
-Instead of immediately warn him/her, go talk to him/her and say that he/she broke a rule regarding metagaming and verbally warn them not to do it again if its their first time etc.

So to the people that +supported him, read his application next time.

I am going with -support with this one.

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