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Map Changelog (rp_newexton_zarp_xmas) - 14/12/2024:

[ADDED] Snow textures around the map
[ADDED] Christmas trees and winter decorations
[ADDED] New spawn area
[ADDED] 'Mini Plaza' across from the (new) spawn area
[ADDED] New (sexy) skybox
[ADDED] Christmas Lounge
[ADDED] Boss battle arena (@ 'Newextons Police Training' district)
[ADDED] New admin/staff room
[ADDED] Street lighting
[ADDED] PatrickTM's blue meth rocks (@ Mines)


[ADDED] Integration of the 'crackhouse' elevator base (rp_downtown):

  • [ADDED] New ventilation shaft (from the outside) that leads into the existing ventilation junction

  • [CHANGE] Entrance room of the base
  • [CHANGE] Exterior vent that opens/closes (toggle) - not destructible
  • [CHANGE] Screeching metal sound when opening/closing the vents

  • [FIXED] Lighting issues at certain segments of the base
  • [FIXED] Certain brushes having textures on the outside (applied 'nodraw')
  • [FIXED] Players having to jump/getting stuck at that one vent entrance

  • [REMOVED] Unnecessary brushes


[ADDED] Integration of my own custom re-worked version of the Nexus (rp_evocity) base:

  • [ADDED] Secondary entrance
  • [ADDED] Stairwell - leads to aforementioned secondary entrance
  • [ADDED] Second floor
  • [ADDED] Staircase - leads to aforementioned second floor
  • [ADDED] Additional (smaller) rooms (on the second floor)
  • [ADDED] More windows
  • [ADDED] Small vent (leading from the main room to the second floor via ladder)
  • [ADDED] Props that designate each room with a number

  • [CHANGE] Shitty 2006 textures have now been replaced with high-quality ones
  • [CHANGE] Elevator to match all other elevators on the map
  • [CHANGE] Better lighting within the base
  • [CHANGE] Nodraw applied to all textures not visible to players within map bounds
  • [CHANGE] New doors to match the modernized esthetic

  • [REMOVED] More unnecessary brushes
  • [REMOVED] 'Fake' elevator doors

[CHANGE] New light_environment parameters to match the skybox
[CHANGE] Opened up a few areas of the map which were previously blocked off with playerclips (within downtown, main street, industrial district, coastline, etc)
[CHANGE] All dirt/grass and roof textures to snow textures
[CHANGE] 3D Skybox
[CHANGE] Both event arenas are now snowy
[CHANGE] All bodies of water have been converted to ice
[CHANGE] Elevator at the 'Plaza' now leads to the Nexus base (instead of the mall)
[CHANGE] 'Construction Building' is now (almost) complete - exterior and interior have been reworked and re-textured, props were removed, added two doors to the two rooms, windows now also work
[CHANGE] Various buildings have been restructured (around spawn and downtown)
[CHANGE] Certain trees, bushes and other foliage
[CHANGE] NPCs have been moved to the new spawn area where an appropriate NLR zone has also been created

[FIXED] Lighting issues within tunnels
[FIXED] Applied nodraw to all textures players do not have visibility of
[FIXED] Unfrozen props are now frozen
[FIXED] Various displacements [optimization]
[FIXED] Added playerclips to areas players shouldn't be able to exit
[FIXED] Lighting leaks [optimization]
[FIXED] Certain doors projecting unrealistic shadows
[FIXED] Hundreds of brushes have been converted to func_detail appropriately [optimization]
[FIXED] Flickering and missing textures
[FIXED] Shadow blobs at the roundabout between the power plant and docks

[REMOVED] Building (next to Casino, across from Bank) above the tunnel (connecting Downtown and Commercial District) - opened up the district.
[REMOVED] Secret underwater cave at Coastline (as access is no longer possible due to ice)
[REMOVED] Waterfall (at Sunshine Falls)
[REMOVED] Waterfall and coastline soundscapes
[REMOVED] Random bushes and balcony railing (former construction building)
[REMOVED] Unused mall elevator (previously connected to Financial District)
[REMOVED] A lot of unneeded brushes
[REMOVED] Cinema (including elevator)
[REMOVED] Those 3 small apartments no one used (2 from 'Commercial' and 1 from 'Main Street')

If you encounter any issues, please contact the Lead Team (SA/HA), the Community Team, or myself. Alternatively you can submit a Bug Report.

We hope you enjoy the update and wish you a Merry Christmas and a Happy New Year!

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