Weapon Balancing Changes
These changes have been made with detailed input from the SSRP Council giving each weapon a unique rating based on how different users rated each weapons ability and the weapons overall stats such as damage, ammo, reload times and equip sounds. We hope you will find these balances fair and fun!
Changelog 03/04/2021:
[CHANGE] Golden gluon gun - Added equip sound
[CHANGE] Gluon gun - Added equip sound
[CHANGE] K398 Predator - Electric Round - Now disables forcefields for 20 seconds
[CHANGE] Valkyrie rockets - 50% higher damage when boosting for 2 seconds
[CHANGE] Inferno - Charge up time reduced to 0.5
[CHANGE] Lightning gun - 25% Damage Buff
[CHANGE] Dynamite launcher - Radius reduced by 40% - Damage increased by 40%
[CHANGE] M303 - Slower rocket speed
[CHANGE] Orbital Strike - Radius reduced by approx 100% - Sound nerfed
[CHANGE] Railgun - Reduced sound. Added splash damage. Removed prop damage. Fire rate to 1.2. Mag size to 5, total to 10. Increase 550 damage when player hit
[CHANGE] Electro cannon - Now shows ammo. Increase damage by 40% Primary ammo 12. Alt ammo 4
[CHANGE] Spartan laser - Zoom scaling fixed. Fire speed/cooldown reduced 50%
[CHANGE] Napalm launcher - Increased ammo to 10. Clip size to 5
[CHANGE] Orb launcher - Reduced crafting prices by 500%
[CHANGE] Ion cannon - Increased alt fire ammo to 50
[CHANGE] Milkor MGL - 50% Ammo increase 6 and 12
[CHANGE] Deanimator - Reduce charge time by 50%
[CHANGE] Flamethrower - Damage increased by 50%
[CHANGE] Nail gun - Increase bullet speed by 50% Damage increase by 25%
[CHANGE] RPG - Increase ammo by 50%. Blows up doors
[CHANGE] Matador - Increase ammo by 50%. Blows up doors
[CHANGE] Gauss rifle - Removed holster timer
[CHANGE] Jetgun - Main prop damage increase by 100%
[CHANGE] Summoner - Removed holster timer