Suggestion Title: Quicker zone
How would it benefit GENCORP: Survival: Quicker zone
Potential Issues/Exploits: Quicker zone
Additional notes: Quicker zone
Suggestion Title: Nerf moneybags
How would it benefit GENCORP: Survival: Nerf moneybags to indirectly nerf exojump
Potential Issues/Exploits: Exo jump
Additional notes: By nerfing money bags to not give u 1billion ssrp duped cash, maybe like 1k. It'll nerf exo jump from being easier to obtain 1 nano second into the round if you spawn on it.
Suggestion Title: Buff exo jump fall damage (controversial)
How would it benefit GENCORP: Survival: see additional notes
Potential Issues/Exploits: too op
Additional notes: Only do this change if you plan on nerfing exo jump in some other way, but make it so fall damage is reduced. Traveling down hill is cancer with exo jump as even if you dont intend to leap you will still do it and take 1 million damage.
Suggestion Title: Incorporate more ZARP items
How would it benefit GENCORP: Survival: More originality and interesting gameplay
Potential Issues/Exploits: Too op?
Additional notes: Include stuff like a watered down scanmaster or the many grenade types. Spices up gameplay in a unique and fun way
Suggestion Title: More varied map design
How would it benefit GENCORP: Survival: Adds more points of interest and interesting areas, making the map feel more alive and bigger without having to change the size
Potential Issues/Exploits: Mapper skill issue
Additional notes: Just makes it more fun, add more POI's. Higher ground so parachute has a use and adds a lot more varied interaction between players
Suggestion Title: More random events
How would it benefit GENCORP: Survival: Like pubg lol
Potential Issues/Exploits: OP
Additional notes: Imagine a cool airstrike event or something idk man