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Darka wrote:
Teleportation: When the prop gets caught he could use this power to teleport itself to another prop or even different location making it an escape plan from the hunter.
Shape-shifting: Prop could change their appearance to another hunter for a certain time, allowing them to move freely from the spot and find a different spot.
Super Jump: Prop can jump very high, giving him the ability to access high hiding spots or even escape hunters more easily.
Invisibility: Prop can become invisible for a short duration, making it extremely challenging for hunters to locate him.
Clone: Prop can create temporary decoys of themselves to confuse hunters and if the decoy gets shot it disappears entirely. The best number for the prop to create active decoys would be 3.
Telekinesis: Prop can move nearby objects to confuse the hunters making them shotting the prop or even killing them.
Mimicry: Prop can mimic taunt heard in different location, leading hunter away or distracting them.
Echo Location: Prop can emit pulses of sound to detect nearby hunters or reveal their locations through walls or obstacles.
Regeneration: Prop can regenerate health one time only, allowing them to withstand more damage from hunters or survive longer engagements.
Transformation: Prop can transform another hunter into a chicken making him completely useless and he cannot control the chicken for a certain time.
it sounds like a description of me

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