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Kanna. wrote:
Rule wrote:
Don't really think this was the greatest addition in a gamemode like this.
The halloween fog was added as a major part of the halloween themed update. The fog will be removed on the 23rd of November when the Halloween Event ends.
Yes, a blanket use of fog on all maps isn't appropriate for the original map designs of those maps. But as a temporary thing, gamemode wide and in the context of a theme, I think it's worth.
It doesn't add anything good to the event though, its not really 'spooky', it just makes it tedious to try and play, especially while bhopping. Most people who have actually tried the event have agreed lol.

Kanna. wrote:
Rule wrote:
Not only is it hard just to see the runners as death, ...
I will admit, one thing i have not made super clear, is that you can use your flashlight - by pressing f (or 'impulse 100' in the console, if you have it unbinded) - to increase visibility in the fog, a bit.
Durring testing the fog visibility was increased to it's current state.
Are there any specific maps you found were visibility for deaths is an issue?
Yes, you can turn your flashlight on for an extra meter or something of visibility, its really not much better.
Most maps I've played have the same problem, like sure, you can see them when they actually go into the trap, but you can't see them while they're getting ready to go (like building up speed by bhopping).

Kanna. wrote:
Rule wrote:
... its also impossible to see people in BHOP gamemodes after a runner wins.
If you are aiming directly at a player through the fog their name will appear on your sceen. - Assuming you haven't disabled that in the F2 menu.
Their name initially pops up when you aim at them, but the name stays in the same place for a few seconds before disappearing, so its still overly difficult to hit them. Either way, I don't think you should have to rely on seeing nametags to hit someone you physically cant see at all.

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