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function GM:Move( ply, data )
if not IsValid( ply ) then return end
if LocalPlayer and ply != LocalPlayer() then return end
local style = ply:GetNWInt("style")
if ply:IsOnGround() and not OnGround[ ply ] then
OnGround[ply] = 0
elseif ply:IsOnGround() and OnGround[ply] then
OnGround[ply] = OnGround[ply] + 1
if OnGround[ply] > 12 then
//ply:SetDuckSpeed( 0.4 )
//ply:SetUnDuckSpeed( 0.2 )
end
elseif not ply:IsOnGround() then
OnGround[ply] = 0
//ply:SetDuckSpeed( 0 )
//ply:SetUnDuckSpeed( 0 )
end