Gin wrote:
I mean I'd say it's perfectly acceptable to count traitors. If you can remember stuff that happened during the round (which is kind of how the game mode is played) and make a reasonable deduction with solid evidence, go for it. Don't be salty if you encounter a lad with brains when usually the case on the server is that you can get away with pretty much everything.
A player wasn't identified (Olly546) after he died to a T. Which means
1) Olly showed up on PZ's "Alive" screen and he ignored it, making his argument false.
or
2) Olly left, disappeared from Pz's screen, but PZ couldn't know if olly was T or inno, as he wasn't identified. That could mean if he was T, it would be 1 T left.
No information to know it, it's a kill on sus.