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Pointshop v1.16.0 (16/05/2025):

:added: Player Models
  • Jimmy Hopkins (common)
  • Mr. Bean (common)
  • Conquest (uncommon)
  • Megamind (uncommon)
  • Ultrakill's V1 (rare)
  • Gordon Freeman (rare)
  • Gustavo Fring (rare)
  • Walter White (rare)
  • Squid Game Guard (legendary)
  • Terminator (legendary)
  • Ghostface (legendary)
  • Walter White Chemist (legendary)
  • Helldiver (legendary)
  • Doctor House (legendary)
  • Invincible (legendary)

:added: Accessories
  • Headwear:
  • - Duck Hat (uncommon)
    - Turtle Hat (rare)
    - Cat Hat (legendary)
  • Backwear:
  • - Blahaj (legendary)
  • Trails:
  • - Taco Trail (rare)
    - Nyan Rainbow Trail (legendary)

:added: Auras
  • Yellow Zap (legendary)
  • Green Hologram (legendary)
  • Cash Orbit (legendary)
  • Blue Cards Orbit (legendary)
  • Bubble Hearts (legendary)
  • Cloudy Fullmoon (legendary)
  • Cloudy Sunrise (legendary)
  • Frostbite (legendary)
  • Fizzing Bubbles (legendary)
  • Energy Fire (legendary)
  • Holy Halo (legendary)
  • Rot Swarm (legendary)
  • Reactive Fire (legendary)

:added: Packs
  • Rare Legends Pack (rare)
  • Legendary Legends Pack (legendary)
  • Unusual Auras Pack (legendary)

:added: Slots
  • New Slots module with 3000 Diamonds per spin
  • A variety of new/old items and packs as rewards
  • Visible chances of each rank and item

:added: Actwheel
  • Usage: hold Middle Mouse Button (default -- can be changed in F1 Pointshop Settings)
  • A selection of emotes displayed above the player for a duration of 10 seconds
  • Sounds to accompany some of the emotes
  • Quick access of the default act commands
  • Proper cooldowns (WIP change for a follow-up update to differentiate between emotes with/without sounds and acts + compatibility with PS/GM Taunts)
  • Third person view WIP for a follow-up update

:added: Lottery
  • Introduced Weekly Lottery
  • Brand new UI
  • Better discord logging
  • 5% tax on Daily & 10% tax on Weekly winnings
  • Daily draw at 8AM -- Weekly draw on Mondays 8AM both times in BST

:changed: Roulette
  • Reworked the entire sequence and phase logic:
    - Roulette stays in (1)Inactive Phase while no players have loaded the game
    - When 1 or more players load the game, it initiates the (2)Closed Phase (Bets are closed)
    - When all active players close Roulette before the (3)Open Phase (Bets are open) it switches back to Inactive Phase
    - When all active players close Roulette during the Open Phase or (4)Rolling Phase (Roll animation for won number), Roulette will go in Inactive Phase right after the (5)Results Phase
  • New animation with eased start, and a centered, more dramatic and eased finish
  • New UI design and layout with more responsive buttons, custom amount text, total diamonds, stats scroller, etc
  • Proper reward/loss handling for online players that closed Roulette and reward handling for disconnected players as a pending reward on their next join
  • Significantly better logging

:changed: Trading
  • Fixed certain items not shown in the inventory
  • Fixed not being able to trade certain non-card items
  • Added quantity selection option on drag/double click for items that have more than 1 in inventory
  • Added quantity text to each item that updates visually based on what is added or removed from offer
  • Added custom on-hover tooltip for more responsive item names preview
  • Added confirmation on item removed and quantity selection on drag/double click for items that have more than 1 in offer
  • Added an extra row in the inventory categories and forced the first one to serve as a visual dummy with a color highlight for the current selection in the category dropdown
  • Fixed wrapped or cut out text in incoming/outgoing trade request popups and button placing/sizes
  • Moved trading to Pointshop as a module instead of a standalone addon -- instant sidebar load

:changed: Taunts
  • Introduced proper cooldown logic with individually calculated taunt/act durations that align and integrate properly with GM taunts
  • Fixed asynchronous camera changes to align better with the biggest duration (taunt sound duration or act duration)
  • Added functionality to handle camera and sound resets on death events
  • Fixed store/inventory previewing overlapping each other instead of stopping when another starts or the panel is changed

:changed: Names
  • No longer saves an entry by default without a player explicitly changing names
  • Will now support switching to custom, a new custom, and back to real name (steam name) and support real time steam name changes
  • New usage: /name <customname> or /name "customname", /name remove or /name ""

:changed: Inventory/Store
  • Added new sorting methods for inventory:
    - Auto-sorting (only available for "all items" and "cards" categories): stacked sorting methods of item type, rarity, quantity and name
    - Rarity: sort by highest to lowest rarity
    - Amount: sort by biggest to smallest quantity
  • Bigger item panels with manually modified model and material positioning done for all items in Pointshop, directly available in store or not
  • New auras particle system previewing with proper scissoring methods in scroll panels
  • Redesigned card pack images and proper sizing/positioning
  • Added a more dynamic approach for proper spacing and fitting of all item categories in both inventory & store

:changed: Single/Multi Card Pack Opening
  • New modernized and clean sequences, animations, effects, and panels for each open method
  • New option to select amount of packs to open at once
  • Replaced 1 chat message per item unpacked with a format of "X opened X amount of X pack" to eliminate spam
  • Clear rarity colors/names, item names

:changed: Card Pack Previewing
  • New panels and significantly improved sizing for dynamic approach with multiple card packs and cards
  • Scroll indicator & animation
  • Clear rarity colors/names, item names

:added: Added new images in Sidebar for Lottery, Roulette, and Spring Slots
:changed: Re-arranged module order
:changed: Organised font creations with removals/additions to limit the usage to pointshop only
:changed: Fixed overflowing menu EXP bar when at max level
:changed: Added real-time support for EXP, level, level name, rank, and rank gradient color changes
:changed: Cleaned up Leaderboards old code and improved UI scaling
:changed: Added better online/offline staff name handling in menu
:changed: Fixed all sliders using pointshop functionality to properly handle the left/right buttons and also mouse scroll for correct value steps
:changed: Several changes/fixes/additions across the codebase to ease the current and future productions

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