Pointshop v1.16.0 (16/05/2025):
Player Models
- Jimmy Hopkins (common)
- Mr. Bean (common)
- Conquest (uncommon)
- Megamind (uncommon)
- Ultrakill's V1 (rare)
- Gordon Freeman (rare)
- Gustavo Fring (rare)
- Walter White (rare)
- Squid Game Guard (legendary)
- Terminator (legendary)
- Ghostface (legendary)
- Walter White Chemist (legendary)
- Helldiver (legendary)
- Doctor House (legendary)
- Invincible (legendary)
Accessories
- Headwear:
- Duck Hat (uncommon)
- Turtle Hat (rare)
- Cat Hat (legendary)
- Backwear:
- Blahaj (legendary)
- Trails:
- Taco Trail (rare)
- Nyan Rainbow Trail (legendary)
Auras
- Yellow Zap (legendary)
- Green Hologram (legendary)
- Cash Orbit (legendary)
- Blue Cards Orbit (legendary)
- Bubble Hearts (legendary)
- Cloudy Fullmoon (legendary)
- Cloudy Sunrise (legendary)
- Frostbite (legendary)
- Fizzing Bubbles (legendary)
- Energy Fire (legendary)
- Holy Halo (legendary)
- Rot Swarm (legendary)
- Reactive Fire (legendary)
Packs
- Rare Legends Pack (rare)
- Legendary Legends Pack (legendary)
- Unusual Auras Pack (legendary)
Slots
- New Slots module with 3000 Diamonds per spin
- A variety of new/old items and packs as rewards
- Visible chances of each rank and item
Actwheel
- Usage: hold Middle Mouse Button (default -- can be changed in F1 Pointshop Settings)
- A selection of emotes displayed above the player for a duration of 10 seconds
- Sounds to accompany some of the emotes
- Quick access of the default act commands
- Proper cooldowns (WIP change for a follow-up update to differentiate between emotes with/without sounds and acts + compatibility with PS/GM Taunts)
- Third person view WIP for a follow-up update
Lottery
- Introduced Weekly Lottery
- Brand new UI
- Better discord logging
- 5% tax on Daily & 10% tax on Weekly winnings
- Daily draw at 8AM -- Weekly draw on Mondays 8AM both times in BST
Roulette
- Reworked the entire sequence and phase logic:
- Roulette stays in (1)Inactive Phase while no players have loaded the game
- When 1 or more players load the game, it initiates the (2)Closed Phase (Bets are closed)
- When all active players close Roulette before the (3)Open Phase (Bets are open) it switches back to Inactive Phase
- When all active players close Roulette during the Open Phase or (4)Rolling Phase (Roll animation for won number), Roulette will go in Inactive Phase right after the (5)Results Phase
- New animation with eased start, and a centered, more dramatic and eased finish
- New UI design and layout with more responsive buttons, custom amount text, total diamonds, stats scroller, etc
- Proper reward/loss handling for online players that closed Roulette and reward handling for disconnected players as a pending reward on their next join
- Significantly better logging
Trading
- Fixed certain items not shown in the inventory
- Fixed not being able to trade certain non-card items
- Added quantity selection option on drag/double click for items that have more than 1 in inventory
- Added quantity text to each item that updates visually based on what is added or removed from offer
- Added custom on-hover tooltip for more responsive item names preview
- Added confirmation on item removed and quantity selection on drag/double click for items that have more than 1 in offer
- Added an extra row in the inventory categories and forced the first one to serve as a visual dummy with a color highlight for the current selection in the category dropdown
- Fixed wrapped or cut out text in incoming/outgoing trade request popups and button placing/sizes
- Moved trading to Pointshop as a module instead of a standalone addon -- instant sidebar load
Taunts
- Introduced proper cooldown logic with individually calculated taunt/act durations that align and integrate properly with GM taunts
- Fixed asynchronous camera changes to align better with the biggest duration (taunt sound duration or act duration)
- Added functionality to handle camera and sound resets on death events
- Fixed store/inventory previewing overlapping each other instead of stopping when another starts or the panel is changed
Names
- No longer saves an entry by default without a player explicitly changing names
- Will now support switching to custom, a new custom, and back to real name (steam name) and support real time steam name changes
- New usage: /name <customname> or /name "customname", /name remove or /name ""
Inventory/Store
- Added new sorting methods for inventory:
- Auto-sorting (only available for "all items" and "cards" categories): stacked sorting methods of item type, rarity, quantity and name
- Rarity: sort by highest to lowest rarity
- Amount: sort by biggest to smallest quantity
- Bigger item panels with manually modified model and material positioning done for all items in Pointshop, directly available in store or not
- New auras particle system previewing with proper scissoring methods in scroll panels
- Redesigned card pack images and proper sizing/positioning
- Added a more dynamic approach for proper spacing and fitting of all item categories in both inventory & store
Single/Multi Card Pack Opening
- New modernized and clean sequences, animations, effects, and panels for each open method
- New option to select amount of packs to open at once
- Replaced 1 chat message per item unpacked with a format of "X opened X amount of X pack" to eliminate spam
- Clear rarity colors/names, item names
Card Pack Previewing
- New panels and significantly improved sizing for dynamic approach with multiple card packs and cards
- Scroll indicator & animation
- Clear rarity colors/names, item names

Added new images in Sidebar for Lottery, Roulette, and Spring Slots

Re-arranged module order

Organised font creations with removals/additions to limit the usage to pointshop only

Fixed overflowing menu EXP bar when at max level

Added real-time support for EXP, level, level name, rank, and rank gradient color changes

Cleaned up Leaderboards old code and improved UI scaling

Added better online/offline staff name handling in menu

Fixed all sliders using pointshop functionality to properly handle the left/right buttons and also mouse scroll for correct value steps

Several changes/fixes/additions across the codebase to ease the current and future productions