We have a lot of rules that deter players from getting lucky traitor kills (killing on sus being prime example). Adding a gun and having it exempt from RDM rule seems a bit counterintuitive. Literal RNG doesn't really fit the gamemode.
Bringing it with the rule will definitely cause more punishments, but with staff team communicating that rule well enough to the playerbase that won't be as big issue. I am just not sure if the gun will be used, since main appeal for the people asking for it seems to be "get lucky so I don't have to actually play detective role" rather than just a strong option to defend yourself against traitors (which is already filled in by the UMP prototype, sort of). I could be wrong, but I think how its gonna go in practice, its people will use it as the first option, get warned not to do it, and then just stop using it.
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