We've planned out a bunch of balancing changes with suits which includes all of the craftable suits, which should make all of these suits a lot more viable to use - with the changes that have already been made, adding a "secondary" ability to a craftable suit which is quite abundant in the economy would probably be too overpowered, but we'll definitely keep this suggestion in mind when we're testing the new balancing changes in case we do see the need for more changes to be made to buff the suit!
BBCode