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RFlex wrote:
Clarky wrote:
RFlex wrote:
Rick Johnson wrote:
RFlex wrote:
Rick Johnson wrote:
  • Does anyone remember crafting an M202 in 2014-2015 and being so psyched about it? Imagine that with suits, amazing.
  • That was because it was hella hard to get money to buy/craft one of them.

    Suits of any kind give a really big advantage to whoever is wearing one and therefore shouldnt be put on the "classic" server

    If you make a classic server and decide to put suits on it then whats the point of the server? Its literally like the normal one. People want the suits removed because the difference of a guy with a psg and a guy with a jugg and psg is extremely big.

    I want to raids and defences to be about skill again not about whoever has a suit or not.

    Warning: Spoiler! [ Click to expand ]

    Suits are what made people leave, they got tired that someone who paid 5 euros for a booster can suddenly beat the best player in the game in a 1v1 because he has a suit. Its mind blowing how much of an advantage suits give you , you say that milkors and m202s could also be classified as op because it gives you an advantage but the advantage it gives you also has counterplay , you can use an m202 but if i come out and 1 tap you , you are out. With a suit you just equip it and you suddenly gain 10x on your health and armor stats which means instead of 1 shot you need to take 10. Thats without mentioning the abilities and speed you gain.

    So no the advantage is not comparable.


    Suits actually made the server a hell of a lot more fun, it went out of control when more and more of them kept coming out and were becoming way too OP with some of the abilities they had, mummy suit, evo with perma esp, etc. ZARP was the top 10 servers in gmod with suits in the game for quite a while so no, that is not why people ultimately left the server

    Well from what i have read on this thread 70% of the people making a suggestion on what to blacklist have listed suits to be removed from the server.

    Jugg / ACS / Nano were fun at first because they were new content and the first iteration of the Jugg wasnt even that OP , now suits are just annoying.

    Well, that's subjective and from what I have gathered through playing on the server and talking to people on TS, a lot of people enjoy using the suits (I'm sure more people would agree if they have engaged in suit-on-suit combat). They aren't annoying if you have one yourself, and as soon as we implement methods to obtain them a lot easier I don't see why people would have a reason to complain about a fun addition to the game.

    Additionally, we could consider - and probably will be - debuffing the suits[1] to some extent and perhaps extend their usage, giving them multiple usages before getting destroyed[2].

    Oh, and I'm not saying we should keep ALL the suits. I think it's evident that the Mummy, EVO, and Golden Suits wouldn't work well in the context of a "classic" ZARP server.


    [1] Make sure they can still somewhat viably be defeated while retaining some form of advantage, so the point of the suits aren't voided. This, coupled with the multiple "lives" or usages of the suits would still make them worth obtaining while retaining a level of fairness in combat.

    [2] Would remove a recurring issue where people who aren't wealthy are afraid of using their suits and special items. Perhaps a bit stupid from the perspective of some people, but I see this a lot.

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