Seargent44 wrote:
BossComic23 wrote:
Grav nades would just be too OP. For. example, it could trap too many people at the same time and it would probably be laggy as all T's would have access to it. Freeze gun for detectives I like. It would make a good weapon for their menu. Handcuffs would just be used to troll people and no one would actually use them correctly. Traitoeifer would again be too OP. All T's would have access to them which could literately turn the whole server into T's. Drowning Indicator is actually a really good idea to be honest.

.Grav nade
.Handcuffs
.Traitorifier

.Freeze gun.
.Drowning Indicator.
traitorify isnt OP at all as it takes away 60hp putting that t into a disadvantage and has a very low success rate
If it puts a user to 60hp then anyone with low hp would automatically be suspected, which then means everyone is just going to follow them around until they do something KOS'able. So it's just pointless.
how many times have you followed a player with low hp? not many id assume, its not really a tactic to follow around a wounded player, you'd rather walk around randomly as there is a higher chance you get a traitor than following a wounded player