Miia wrote:
On a small map such as this with potentially quite a lot of traitors if every one of them were to buy a headcrab launcher it would be pretty cancerous. As for handcuffs i feel like they would be used to troll a specific player by keeping them cuffed and continuing to recuff them more than they would be used strategically.
Also a lot of traitors are gonna get pissed when they get cuffed at the start of their t round and killed for dropping their t gun.
Fair enough with the headcraps. As for the handcuffs, as i said they only have a durability of 2/3 arrests but i can see more problems with them possibly. And T's getting pissed in this situation, yeah understandable.