Miia wrote:
Eddie. wrote:
Miia wrote:
Eddie. wrote:
CeeZee wrote:
Hi, thought I'd clarify some things, especially to .Uzi
The traitor in game shotguns me, i rapidly punch my bind "X PERSON IS A TRAITOR!" 3-4 times while shooting back at him, as he runs away(while I'm still shooting at him) he VoIP's "KOS CeeZee" (at this point I'm 1 bullet away from killing him, he was red health, still in my line of sight)
then Yikes kills me before I can finish the guy that randomly shotgunned me
Pretty self explanatory joining a gunfight
if you were kosed, no matter what situation you were in, surely you can be killed? It's the whole reason why a traitor would call a KOS mid fight, in an effort to escape the fight and get you killed in some other way (as he was clearly losing the fight to you). I get that this would be very annoying, as you were one bullet away from killing the traitor, but in my opinion Svanz was not breaking the rules by following this KOS.
I don't know why the argument that a KOS is always OK to follow is being used, there is nothing in the rules saying you can kill a KOSed player regardless of the situation. For example under your logic if a detective gets KOSed as an inno I can kill him. If you accept that an inno cannot kill a KOSed detective then you cannot argue that as a player is KOSes they can be killed no matter what.
The gunfights rule is an actual rule that states this would be RDM.
kosing a detective would be a completely different story, every single person in the game can see who a detective is and that means it's impossible to even think they're a traitor, the same why you can actually join a gunfight if it's between a detective and another player.
But your argument was that if you are KOSed then no matter the situation you can be killed. But you just said that there are situations where you cannot be killed. Surely this situation where there is a rule in place saying you can't kill a player is a situation where you cannot follow the KOS.
A KOS is valid up unitl the person who was KOSed can be proven to not be a traitor, as killing him after that fact would be RDM.
I.E. :
-KOSed person kills a traitor
-KOSed person tests in the tester
-KOSed person KOSes a traitor who is then killed and identified
All those examples must be made before the KOSed person is killed, or the detective cancels the KOS on the person. Even then, an open KOS is going to be heard a lot more than a closed one. It's just the nature of the game.
If the KOSed person kills a traitor they are not proven , at least not 100%. I have teamed up with t buddies to let them kill me to fake being proven. Same with KOSing a t buddy. Its a strategy that is used a lot more now we have defibs. The only way an innocent can be proven is if you watch them test.