Explain "Random Death Match" and give an example scenario: The act of killing another player without reason.
Example: I walk up to a player near the fountain before proceeding to kill the player with a single shot to the face.
Explain "New Life Rule" and give an example scenario: The delay before a user can return to the position that they die in. A player is in the process of raiding the bank, a few police officers kill the player in question. The player now has to wait 3 minutes before attempting to raid the bank again. The player may not revenge his death as he is "a new person", in a sense.
Explain how you would handle the following situation: If player y has no explainable reason for killing player x, i would punish player y accordingly, if the logs show that play y for example killed player x during a raid, during a mug or other rp-related activity they would not be punished. Player x accuses player y for RDMing him, the console log shows that player y killed player x.
Explain how you would handle the following situation: If the kill times are within 3 minutes, i would judge the situation as if player y broke NLR. Player x accuses player y for breaking NLR, the kills are pretty close together in console (a few lines apart) at a peak time.
Why I should be chosen(we recommend around 150 words): I've been a superadmin on a now closed DarkRP server for about 1000 hours. I feel as if i'm mature enough to contribute to the server with my experience using both the admin plugin as well as my calm nature. As i'm currently unemployed i'm able to spend alot of time playing the game, right now it doesn't look as if i'll be getting a new job soon so i believe that i'd fit pretty well for the job. I enjoy helping others, my intentions with applying for staff isn't for personal gain, if i can provide people with a smile on their face by helping them with their problems, that'd make me more than happy. I also find that the current staff team is very kind and helpful, so i'd appreciate working together with them for the foreseeable future.