Login to ZARP





View BBCode Back »

dankek wrote:
Kyber wrote:
Tom. wrote:
CeeZee wrote:
Kyber wrote:
CeeZee wrote:
Warning: Spoiler! [ Click to expand ]

kyber wrote:
Here’s not really any logic in that, you’ve destroyed a one time use item so nobody else can use it, which would damage the innocents’ chance of victory.

It would also benefit the traitors chance of winning, due to it being in the open, it's a double edged sword

If he put it in a private, more hidden space yeah sure it's dumb for me to delete it, but it was right outside the T room lol
I mean, there’s better ways to stop it from being outside the t room such as using your magneto stick, also, why would traitors take health from a health station then instantly go into the t room when it’s out in the open? I’m pretty sure it’s harming the detective and innocents chance of survival as there are more innocents than traitors and again, the detective can only place one down.

I never said the T's would go in the T room, I'm simply saying it was placed right in the open and anyone could use it, and considering it's beside a T location, they would have a higher chance of seeing it

There are more than 1 detective, at least in the round In my report, it's a double edged sword that the detective was fine with me doing, if the detective killed me for it there's nothing I could do, but he was fine with it

I'm done bickering and I believe I've told my half of the story, I'll show the videos and the messages received from the opposite side to the Super Admin or Head Admin that handles this case

I'm not against the warn being removed, I asked for him to come on TeamSpeak with me to see if we could get it clarified but was met with in layman's terms "fuck off I want nothing to do with you" so here we are.

As when warning him I had to check myself if it was valid KOS, to which the reporter here kept telling me to read the rules, so I did and it said nothing about it. So I warned him for it.

In my opinion it does not matter at all if the Detective did or did not shoot you, neither does the location of the health station, since we don't have rules that are only valid being in a certain situation or that only Detectives may follow a kos.

However since no where in the rules is stated if destroying the healthstation is a valid kos reasaon or not, I would love if the handling staff member as well as the LT could come to an agreement and add this to the rules.
You don’t need everything added to the rules, the rules are guidelines and logical thinking is allowed. If you destroy a health station then it’s a traitorous act, of the detective doesn’t KOS it then it’s their fault. It also goes under traitor weapon as it’s supposed to be used to heal the innocents so they have an advantage over the traitors, if they don’t enforce that they need to be tested then.you should just destroy it.
rules aren't guidelines men wtf
Rules wrote:
An admin’s word on a rule is final. The rules are stated here as guidelines for the server, they are not here for you to scrutinize and try to look for loopholes.

BBCode


Time to create page: 0.079 seconds

240 PLAYERS ONLINE

Connect to server View Gametracker DarkRP
14/127
Online
Connect to server View Gametracker Deathrun
0/40
Online
Connect to server View Gametracker TTT
0/47
Online
Connect to server View Gametracker Bhop
0/32
Online
Connect to server View Gametracker Surf
3/32
Online
Connect to server View Gametracker Prop Hunt
0/42
Online
Connect to server View Gametracker Sandbox
0/42
Online
Connect to server Discord
223/963
Online
Top