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2.7 FearRP - If you are held at gunpoint and you weren't holding a gun first, you must follow demands given to you. You cannot equip a gun from your hot-bar or inventory at this time.
Melee weapons may also be used to enact FearRP but an armed opponent will be able to resist this regardless of the number of individuals armed with melee weapons.
Do not do anything to risk your life when under FearRP. The side with the most armed people are in charge of a situation, this means that large amount of people may overpower a single armed person even if that person already had a gun out. FearRP ends in the case of combat starting.
You must use /me to conduct FearRP. For example: '/me handcuffs [name]' or '/me locks vehicle door' to prevent escape.
- Taking a hostage: When under FearRP someone may be taken hostage and must then comply until their ransom is payed, someone breaks them out or the hostage takers are killed. The police should try their best to rescue the player without putting the player at risk. The maximum amount of time someone may be held hostage is five minutes and the maximum ransom is $50K. You may only take a hostage in a place that you cannot be seen or is not visited by many people. You can also kidnap someone anywhere if the area is empty. Kidnapping in the mines is not allowed.
- Mugging: When under FearRP someone may be mugged, they cannot refuse this if they have the money and cannot kill the mugger once the mug is over. The maximum amount that can be taken during a mug is $4K. You may not mug more than three times over the course of an hour. You may only mug in a place that you cannot be seen or is not visited by many people. You can also mug someone anywhere if the area is empty. Mugging in the mines is not allowed.