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Tyler Durden wrote:
As far as I remember the anti-cheat on PS SERVERS operates based on the BC compiler for lua. You’d need to actually load a script for it to trigger, none of the public bypasses load script without client input.

Okay upon review, there's also a ConVar detection in place and that is what caught you.
i bet that zarp anti cheat are better then valve anti cheat (csgo)

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