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Raeker wrote:
Nick0GR wrote:
Raeker wrote:
Nick0GR wrote:
Raeker wrote:
Nick0GR wrote:
Kyber wrote:
Nick0GR wrote:
:neutralsp:
Could you elaborate so i could improve the suggestion?
This is a fun idea but collides with a lot of our rules as they are based on communication.
Isn't the fact that it stops communication kinda the whole idea? The only issue I have with this is that 45 seconds is too long and makes the weapon too overpowered, but 20-30 seconds can be really fucking cool and a great addition to the gamemode.
For this to work properly it would also have to show up in the logs so staff can see if someone could or couldn't communicate at the time. Also I think the warning should be loud and clear so you don't mess up and RDM.
What warning? And obviously it should be visible in the logs lol, that's a given.
When a use gets silenced it should be very loud and clear that he is being silenced so he doesn't accidentally RDM
I'm confused - how can you "accidentally" RDM? Nick either you aren't maming sense or I am being stupid and I honestly don't know which one it is.
As we all know there are some scenarios where using chat would tell the difference between RDM and not RDM, for example, a user tells a player to ID a body and thinks the person can hear him but in reality he is silenced and in a short notice he kills the person even though he hadn't run away from the body. Situations like these are what I'm talking about.

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