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.Eddie wrote:
Bezzy wrote:
There was a situation earlier today where a player had thrown an incendiary grenade, and then you killed him, while you were a traitor, you had also KOS'd yourself, and shortly afterwards you died by his incendiary, and you kept calling it RDM time after time.

I only bring this up because we had spoken for about five minutes over something that was rather trivial, and your final response was "I forgive him" Telling me you not only don't understand that in this particular situation you were wrong, we spent two rounds worth of time over this matter, and you weren't willing to accept that you were wrong in this situation, thus deciding that the best thing to do was just say you forgive him, when he had done nothing wrong in the first place.

It may very well be a language barrier, but this instance tells me you don't understand the rules enough, because if you were staff in this situation, you would of punished him, which would of been the wrong choice, as I tried to explain for over five minutes, and you just didn't seem to understand.

:minussp:
Surely that was RDM as innocents and detectives should not be throwing random incendiary’s, it doesn’t matter if that incend then kills a traitor by chance, they still threw a random incend that probably damaged innocents aswell

He threw an incendiary down the lighthouse, and Ziki killed him because he was a traitor, KOS'd himself, and before I had the chance to kill him, he either fell down from the top or went down the ladder lowering himself into the incendiary which was active. It's not at all RDM since guy died almost immediately afterwards by Ziki, and unless he went down into the active incendiary, it wouldn't of killed him to begin with. Whether or not he was random nading, since it was a incendiary down the lighthouse, he did die almost immediately by it, and Ziki would of had to go down into it to die by it, therefore it's not the players fault for him dying by it. That's just like saying if I threw an incendiary in the middle of no where, where no players were at, and a player decided to walk through it and died in the process. That's not the fault of the player who threw it, it's the fault of the player who went through it. lol

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