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Changelog 03/06/2020:


[FIX] Fixed high gravity jump at the start of the round.
[CHANGE] Winning a round you get 100 XP (increased from 75 XP) if alive and 50 XP (increased from 20 XP) if dead.
[CHANGE] Killing a Death as a runner has increased from 50 XP to 75 XP.
[CHANGE] Winning a round changed from 40 Diamonds to 50 diamonds while alive and 15 to 25 while dead.

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