Chuteuk wrote:
This is what it does currently and has been extensively tested. If a client joins during the Nuke the time left on the timer will be sent instead of the full time. If a client has sync issues it could cause the timer to appear incorrectly only on their client.
Well my question still stands I guess, this doesn't happen 99% of the time on anyone's client but can we just chalk that up to pure chance?
zarpgaming.com/index.php/forum/server-is...-eipus-ssrp?start=30
Also how did this get refunded, can't only you and emp refund? So para had to contact you?