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Chuteuk wrote:
DEADMONSTOR wrote:
Jawson wrote:
DEADMONSTOR wrote:
Jawson wrote:
DEADMONSTOR wrote:
Just dont go on the server. Fixed!

Good idea if no booster packs are purchased maybe they will wanna do the refund requests and value their players.

I don't quite get how that is 100% a clientside issue. The server had to send you the time it started hence the error in timing.

Exactly you get it daddy

Pro codes to fix 4 chutes
// Client

net.Receive("StartNuke" , function()
	local timerStart = net.ReadInt(32)
	
	local timeleft = CurTime() - timerStart
end)

//Server

// NUKE IS STARTING FUCCCKKK

util.AddNetworkString("StartNuke")
net.Start("StartNuke")
	net.WriteInt(CurTime(), 32)
net.Broadcast()


This is the exact way it works currently B)
Gotta make it so it updates in sync correctly with the server when a client joins DURING the nuclear launch, that's the issue I believe as it happened to me before :(

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