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DEADMONSTOR wrote:
Jawson wrote:
DEADMONSTOR wrote:
Jawson wrote:
DEADMONSTOR wrote:
Just dont go on the server. Fixed!

Good idea if no booster packs are purchased maybe they will wanna do the refund requests and value their players.

I don't quite get how that is 100% a clientside issue. The server had to send you the time it started hence the error in timing.

Exactly you get it daddy

Pro codes to fix 4 chutes
// Client

net.Receive("StartNuke" , function()
	local timerStart = net.ReadInt(32)
	
	local timeleft = CurTime() - timerStart
end)

//Server

// NUKE IS STARTING FUCCCKKK

util.AddNetworkString("StartNuke")
net.Start("StartNuke")
	net.WriteInt(CurTime(), 32)
net.Broadcast()


This is the exact way it works currently B)

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