SoraJS wrote:
It's pretty simple actually 4.4 Obstacles - Player built obstacles that impede player movement are not allowed. This includes obstacles that slow the player, force the player to crouch or force the player to jump.
Something like this should be the easiest judgment call of any LT ever, if it makes you jump/crouch in any way it isn't allowed and you make the person change it or delete if they refuse, what has the server come to that LT don't even know this just blatantly bread obstacles rule. God damn, I need to make a come back.
It doesnt force them to jump, it forces them to walk around because the keypads etc are indestructable.
I swear I remember a rule while I was staff that said all keypads/buttons need to be no collided but it may have been changed in the rule revision we did, if not then I'm going crazy.
Also, I misunderstood the initial build template of it, I get it now, people are making the zig-zag walk maze type builds but with an indestructible keypad to essentially have a permanent keypad walkway. In my opinion, I still believe it attempts to loophole the obstacles rule due to the fact they are attempting to use an unfair advantage of having an indestructible zig-zag path while every other prop in the game can be destroyed given the server's unique special weapons in raiding. I see it like the old bugged gate prop people liked to use for the hidden entrances that got blacklisted, it was bugged and this seems to be a bug regarding prop damage/health and not being able to be destroyed. I'm not big on coding so it very well may be impossible to have them destroyed that way but it seems similar enough to me that this shouldn't be allowed for the time being due to it abusing the factor that keypads cannot be destroyed using the prop health/damage system with the server's unique raiding weapons.