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TOPIC: [SSRP] Nukes

[SSRP] Nukes 3 years 4 months ago #1374920

I think this is a great idea
- It would bring some action back
- Players will use items to defend/raid the nuke which makes a chance for them to rip it
- SCU price will be reduced (which i think its a good idea because first, its expensive for no reason) and new players will have a chance to get a gluon to actually defend their bases againt 1000hp gigachad suit instead of using PSG
on the other hand, it probably should have a longer time, like 20min instead of 15 (or 25 because of this 30183km² map) and increase Upgrades prices since the SCU is easy to obtain
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[SSRP] Nukes 3 years 4 months ago #1374921

xDutchCat wrote:
I don't think this should be reduced, the economy would be fucked even worse with the SCU'S.

Your reasoning for you saying no is because the economy would be fucked? Is zarps economy not already fucked lets be real? If you are a new player you have 0 chance starting of on the server unless you know the people who already play. It is next to impossible for them to obtain items without putting 100's of hours for a single case. From this case they get a 5 tacs. Dam so useful for a new player right?

Although the Event day is a thing there is nothing a player can do half the time there isnt possible to start these events because of the playercount.
This is the last weeks game tracker of zarp. Over a period of time where the server should be booming, Just after christmas everyone was off school, off work and doing nothing. Where was the players? Not here doing there own thing on other games or other servers.

As much as zarp is "for" the player they really arn't. As much as Xnator can try and change things he focuses on the wrong aspects of the server.
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[SSRP] Nukes 3 years 4 months ago #1374931

I un-ironically think this will boost player account. If someone is on trying to nuke and someone will old beef won't be able to help themselves to go raid, so they go raid so the nuking player go gets couple friends to outnumber then raiding players go get friends and before you know it server is ba........ ohhhhhh wait they got rid of 90% of gangs. Well shit -support
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[SSRP] Nukes 3 years 4 months ago #1374935

maybe the player requirement could fluctuate depending on the average player count or something instead of it being fixed

or even better: actually bring out an update that players want so they will join and people can nuke
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Last Edit: 3 years 4 months ago by yisyas.
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[SSRP] Nukes 3 years 4 months ago #1374945

Many of the features are not usable due to lack of players, police etc, nukes being the one that requires 20 players when the server struggles to reach 20 in the first place means you are never going to be able to get a nuke going thus making it super difficult to obtain SCU, which can cause a influx of its price making it even less ‘new player friendly’ (as that’s what they’re apparently trying to achieve doing???????????????)
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[SSRP] Nukes 3 years 4 months ago #1374946


Warning: Spoiler! [ Click to expand ]

This is technically similar post to the Morgan's, which Xnator already responded to and locked.
Here is my reply to you.

It would be easy to gain Supercharged Uraniums, but why are you saying that Supercharged Uraniums are expensive? Real og's will remember, that SCU's costed 20M each, and nukes were like 10M each. What even is the point of holding on to the Nuclear Launches if they're are useless? Convert them to gems? Then what to do with gems? Use them on a wheel getting "Insert case name" 1/1,000,000,000 Chance and just to open it and get "Insert new Printer name" which would make same amount as the other special printers? Yeah..

Sure, there is a way to obtain SCU from Daily Tasks ( I am not sure if it exists anymore haven't played/checked ), but grinding every day for tasks which half of them cannot be done due to lack of players ( Minigames/Events, Arrest wanted people, Scrap vehicles E.T.C.) is quite absurd when you can only Skip one of the daily tasks ( Also not sure if they increased the limit of skipping tasks ) .
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Last Edit: 3 years 4 months ago by TrueOverL.
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[SSRP] Nukes 3 years 4 months ago #1374961

TrueOverL wrote:
why are you saying that Supercharged Uraniums are expensive? Real og's will remember, that SCU's costed 20M each
that's proportional to current prices anyway lol
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[SSRP] Nukes 3 years 4 months ago #1374963

TrueOverL wrote:


This is technically similar post to the Morgan's, which Xnator already responded to and locked.
Here is my reply to you.
Well he did say in the reply he would be "open to potentially reducing certain player requirements" so ig ur good to go
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[SSRP] Nukes 3 years 4 months ago #1374966

We’ll be looking into a reduction to some playercount-restricted features of gameplay for the Valentines Update!
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