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Al Capone is cool wrote:
Nafe wrote:
Al Capone is cool wrote:
narexa wrote:
Al Capone is cool wrote:
Nafe wrote:
Kronen wrote:
i still think they should prioritise damage logs over chat logs Damage logs are useless, take up memory and cause lag. It won't happen... How exactly are they useless? This has been over time and time again, I'm sure everyone that has been staff has heard an angry kid complain about there not being damage logs because he got shot. There is no use for them due to how much memory it would take, it's an non essential thing as it's so easy to shadow play, or whatever the AMD version of it is anyways. Not easy when you have a bad PC. Also damage logs don't prove that a person wasn't provoked and had an RP reason to kill someone do they? Well everything you say may or may not happen in a sit, its not 100% sure that the person was provoked or not and the outcome is always different depending on what they say in the sit. But the damage log will always help in the end. No it wouldn't, in the situation I have given as an example it would confuse matters. The staff team has always managed perfectly without them and will continue to do so. |
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Nafe wrote:
Al Capone is cool wrote:
Nafe wrote:
Al Capone is cool wrote:
narexa wrote:
Al Capone is cool wrote:
Nafe wrote:
Kronen wrote:
i still think they should prioritise damage logs over chat logs Damage logs are useless, take up memory and cause lag. It won't happen... How exactly are they useless? This has been over time and time again, I'm sure everyone that has been staff has heard an angry kid complain about there not being damage logs because he got shot. There is no use for them due to how much memory it would take, it's an non essential thing as it's so easy to shadow play, or whatever the AMD version of it is anyways. Not easy when you have a bad PC. Also damage logs don't prove that a person wasn't provoked and had an RP reason to kill someone do they? Well everything you say may or may not happen in a sit, its not 100% sure that the person was provoked or not and the outcome is always different depending on what they say in the sit. But the damage log will always help in the end. No it wouldn't, in the situation I have given as an example it would confuse matters. The staff team has always managed perfectly without them and will continue to do so. No, the staff team hasn't always managed to do stuff perfectly without it... That's a very big lie. |
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The topic has been locked.
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Al Capone is cool wrote:
Nafe wrote:
Al Capone is cool wrote:
Nafe wrote:
Al Capone is cool wrote:
narexa wrote:
Al Capone is cool wrote:
Nafe wrote:
Kronen wrote:
i still think they should prioritise damage logs over chat logs Damage logs are useless, take up memory and cause lag. It won't happen... How exactly are they useless? This has been over time and time again, I'm sure everyone that has been staff has heard an angry kid complain about there not being damage logs because he got shot. There is no use for them due to how much memory it would take, it's an non essential thing as it's so easy to shadow play, or whatever the AMD version of it is anyways. Not easy when you have a bad PC. Also damage logs don't prove that a person wasn't provoked and had an RP reason to kill someone do they? Well everything you say may or may not happen in a sit, its not 100% sure that the person was provoked or not and the outcome is always different depending on what they say in the sit. But the damage log will always help in the end. No it wouldn't, in the situation I have given as an example it would confuse matters. The staff team has always managed perfectly without them and will continue to do so. No, the staff team hasn't always managed to do stuff perfectly without it... That's a very big lie. Damage logs are a waste of time, you are wasting your breathe arguing for them. |
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The topic has been locked.
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Nafe wrote:
Al Capone is cool wrote:
Nafe wrote:
Al Capone is cool wrote:
Nafe wrote:
Al Capone is cool wrote:
narexa wrote:
Al Capone is cool wrote:
Nafe wrote:
Kronen wrote:
i still think they should prioritise damage logs over chat logs Damage logs are useless, take up memory and cause lag. It won't happen... How exactly are they useless? This has been over time and time again, I'm sure everyone that has been staff has heard an angry kid complain about there not being damage logs because he got shot. There is no use for them due to how much memory it would take, it's an non essential thing as it's so easy to shadow play, or whatever the AMD version of it is anyways. Not easy when you have a bad PC. Also damage logs don't prove that a person wasn't provoked and had an RP reason to kill someone do they? Well everything you say may or may not happen in a sit, its not 100% sure that the person was provoked or not and the outcome is always different depending on what they say in the sit. But the damage log will always help in the end. No it wouldn't, in the situation I have given as an example it would confuse matters. The staff team has always managed perfectly without them and will continue to do so. No, the staff team hasn't always managed to do stuff perfectly without it... That's a very big lie. Damage logs are a waste of time, you are wasting your breathe arguing for them. I was never arguing for Damage Logs. I made a suggestion for chat logs and out of nowhere u came and talked about damage logs. Speak for yourself. |
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Kronen wrote:
how about they add damage logs... I’ve seen this suggestion be asked time and time again.You think of 20-30 people on the server; all the shooting and damages it’ll take forever to find it and even if you use the search bar. On another note; it’ll just make the server more laggy and yeah it’s fine as it is as it’s been like that for a while. |
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The topic has been locked.
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Al Capone is cool wrote:
Nafe wrote:
Al Capone is cool wrote:
Nafe wrote:
Al Capone is cool wrote:
Nafe wrote:
Al Capone is cool wrote:
narexa wrote:
Al Capone is cool wrote:
Nafe wrote:
Kronen wrote:
i still think they should prioritise damage logs over chat logs Damage logs are useless, take up memory and cause lag. It won't happen... How exactly are they useless? This has been over time and time again, I'm sure everyone that has been staff has heard an angry kid complain about there not being damage logs because he got shot. There is no use for them due to how much memory it would take, it's an non essential thing as it's so easy to shadow play, or whatever the AMD version of it is anyways. Not easy when you have a bad PC. Also damage logs don't prove that a person wasn't provoked and had an RP reason to kill someone do they? Well everything you say may or may not happen in a sit, its not 100% sure that the person was provoked or not and the outcome is always different depending on what they say in the sit. But the damage log will always help in the end. No it wouldn't, in the situation I have given as an example it would confuse matters. The staff team has always managed perfectly without them and will continue to do so. No, the staff team hasn't always managed to do stuff perfectly without it... That's a very big lie. Damage logs are a waste of time, you are wasting your breathe arguing for them. I was never arguing for Damage Logs. I made a suggestion for chat logs and out of nowhere u came and talked about damage logs. Speak for yourself. |
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The following user(s) said Thank You: Micky
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''Damage logs are useless, take up memory and cause lag. It won't happen... ''
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Al Capone is cool wrote:
''Damage logs are useless, take up memory and cause lag. It won't happen... '' Bro you must be dumb... |
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The topic has been locked.
The following user(s) said Thank You: Nafe, schnitzel nazi
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Al Capone is cool wrote:
''Damage logs are useless, take up memory and cause lag. It won't happen... '' Your reply is literally instigating an argument, if you didn't want the discussion to continue why did you give it any attention, I was simply replying to a reply that already mentioned damage logs. Where did I start the discussion? ![]() |
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The following user(s) said Thank You: Micky
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Server logs are only given to people who on the CM Team due to them contacting a mass amount of information of which admins are not trusted with. This will most likely not be changed within the future of zarp!
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Last Edit: 4 years 9 months ago by OnionRings.
The topic has been locked.
The following user(s) said Thank You: Killa Kappa
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