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TOPIC: [SSRP] Fixing mutant rules

[SSRP] Fixing mutant rules 5 years 1 month ago #1243944

Server Name: ssrp

Suggestion Title:

How would it benefit the server: New players don't really understand the current rules with the mutant job and so they go around kosing everyone. With the rules being updated to the correct format and formatting the rules would be clear and easily understood by players.

Potential Issues/Exploits: n/a

Additional notes:

Current Rules stated within the job on the server:




What I think would be the correct Rules:

Raid/Mug: Mutant can raid hobos. No mugging.
Print: No.
- Can build outdoors/above ground. No basing inside buildings.
- Can use keypads.
- Can only use melee weapons (Including non-explosive throwables).
- NLR and Raid Timer does not apply to the Crack House & Warehouse districts but still applies to all other districts.
- Mutants shouldn't kill each other.
- Mutants and Hobo are at war and can kill each other anywhere on the map. (Don't Spawn camp)
- Mutants can NOT wear ANY outfits or suits.
- Mutants can not kill in Government buildings.
- Mutants can not kill anyone in the mines.
- Mutants can KOS people who attack them first or anyone who is in the Crack House & Warehouse districts.
- Mutants can be KOSed anywhere except for their spawn unless they attack you first in their spawn district.
  • Mix3rz
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[SSRP] Fixing mutant rules 5 years 1 month ago #1243955

We already know about this, I reported it to Xnator and he said the f4 menu hasn't been updated in a while.
  • Jordz
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[SSRP] Fixing mutant rules 5 years 1 month ago #1243987

This will most likely get fixed in the next update, I’ll be sure it mention it to Chute/Xnator
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