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Clarky wrote:
Sorle wrote:
Clarky wrote:
You're probably right, I am retardDEADMONSTOR wrote:
I'm pretty sure it is specified here:Dezmond wrote:
Even though I have no fucking clue on how to lua, don't you want to code it so it only applies to the Death team and not the runners?DEADMONSTOR wrote:
Or just turn off fall damage for deaths Do you know any other way that this can be sorted as it may not be as simple as that?Turning off fall damage is so easy function ReduceFallDamage(ent, inflictor, attacker, amount, dmginfo)
if ent:IsPlayer() and dmginfo:IsFallDamage() and (ent:Team() or 0) == 2 then
dmginfo:SetDamage(0)
end
end
hook.Add("EntityTakeDamage", "RemoveFallDamage", ReduceFallDamage) and (ent:Team() or 0) == 2 then Nice grammar Clarky <3 didn't you mean Retarded? <3 |
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Could this now be locked.
Thanks in advance. |
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