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TOPIC: Looking for feedback on hyper suit teleport.

Looking for feedback on hyper suit teleport. 8 years 3 months ago #553095

Jacob wrote:
IZI Gody wrote:
The people who vote yes are butthurt people who get raided in nexus with the hyper by teleporting into the base before it was built

No. This happens on s1 as well, it happens everywhere. I'll repeat myself, even if they nerf the teleport, it will still be the best suit in the game. I dont see why people are voting no at all.
I love to base on S1, this simply ruins it.
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Looking for feedback on hyper suit teleport. 8 years 3 months ago #553164

Clarky wrote:
Jacob wrote:
IZI Gody wrote:
The people who vote yes are butthurt people who get raided in nexus with the hyper by teleporting into the base before it was built

No. This happens on s1 as well, it happens everywhere. I'll repeat myself, even if they nerf the teleport, it will still be the best suit in the game. I dont see why people are voting no at all.
I love to base on S1, this simply ruins it.

I think it's sad that people dont want it nerfed because then they cant raid anymore, it's a scummy way to raid, and it should be fixed asap.
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Looking for feedback on hyper suit teleport. 8 years 3 months ago #553171

I thought this was GenCorps new cleaning suit for wiping scrubs off the floor
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Looking for feedback on hyper suit teleport. 8 years 3 months ago #553205

pretty cool if the mark could be destroyed by other players, it's a nice idea to the game just needs to have a weakness to it like everything
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Looking for feedback on hyper suit teleport. 8 years 3 months ago #553210

Aspect wrote:
pretty cool if the mark could be destroyed by other players, it's a nice idea to the game just needs to have a weakness to it like everything
just like rek'sai
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Looking for feedback on hyper suit teleport. 8 years 3 months ago #553216

Yeah I agree, the teleport location should be unmarked upon death. I thinkt his cus when I was raiding the bank Wonky teleported back 3x after I killed him (I was cop so I could break NLR). He was able to keep the bank vault because of this. :(
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Looking for feedback on hyper suit teleport. 8 years 3 months ago #553645

Obviously the mark should be reset on suit holester and death. That to me sounds like it makes the most sense to balance it out. I see the hyper suit as not necessarily an offensive tool(were you use it to tp into a base). But more of a show up do a fuck ton of damage with special weapons and then tp out before you can get killed type of thing. Thats how I think it would best function.
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Last Edit: 8 years 3 months ago by EMP.
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Looking for feedback on hyper suit teleport. 8 years 3 months ago #553646

Having the teleport reset on suit holster would ruin this suit. It should have a time of around 5-10 minutes before the teleport resets, and should reset on death as well. Making people have to wear it for 2-4 minutes to only get killed would be pretty stupid in my opinion.
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Looking for feedback on hyper suit teleport. 8 years 3 months ago #553651

Morgan wrote:
Having the teleport reset on suit holster would ruin this suit. It should have a time of around 5-10 minutes before the teleport resets, and should reset on death as well. Making people have to wear it for 2-4 minutes to only get killed would be pretty stupid in my opinion.
The whole point of the suit tho is to not die. Atleast thats what i see the best use for it. Lets say you were raiding the elevator base you equip your suit at the bottom mark the location and head up, when you reach the top you unload with everything you have. You could use many different types of special weapons because as soon as you see your almost dead you tp back the lobby. Your alive and well with all your special weapons and suit and you've just done a massive amount of damage to a base maybe killed a few of the defenders all while still raiding. Call the elevator back down and by the time it gets there you'll probably be able to requip and repeat.
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Looking for feedback on hyper suit teleport. 8 years 3 months ago #553653

EMP wrote:
Morgan wrote:
Having the teleport reset on suit holster would ruin this suit. It should have a time of around 5-10 minutes before the teleport resets, and should reset on death as well. Making people have to wear it for 2-4 minutes to only get killed would be pretty stupid in my opinion.
The whole point of the suit tho is to not die. Atleast thats what i see the best use for it. Lets say you were raiding the elevator base you equip your suit at the bottom mark the location and head up, when you reach the top you unload with everything you have. You could use many different types of special weapons because as soon as you see your almost dead you tp back the lobby. Your alive and well with all your special weapons and suit and you've just done a massive amount of damage to a base maybe killed a few of the defenders all while still raiding. Call the elevator back down and by the time it gets there you'll probably be able to requip and repeat.

Bit op when using it like this :/

It really seems like people lose them more to rdm than legit
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Looking for feedback on hyper suit teleport. 8 years 3 months ago #553654

S_T_E_W_I_E wrote:
EMP wrote:
Morgan wrote:
Having the teleport reset on suit holster would ruin this suit. It should have a time of around 5-10 minutes before the teleport resets, and should reset on death as well. Making people have to wear it for 2-4 minutes to only get killed would be pretty stupid in my opinion.
The whole point of the suit tho is to not die. Atleast thats what i see the best use for it. Lets say you were raiding the elevator base you equip your suit at the bottom mark the location and head up, when you reach the top you unload with everything you have. You could use many different types of special weapons because as soon as you see your almost dead you tp back the lobby. Your alive and well with all your special weapons and suit and you've just done a massive amount of damage to a base maybe killed a few of the defenders all while still raiding. Call the elevator back down and by the time it gets there you'll probably be able to requip and repeat.

Bit op when using it like this :/

It really seems like people lose them more to rdm than legit
Kinda but in the end its still a risk because you could get bursted down and killed before you realize it was to late.
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Looking for feedback on hyper suit teleport. 8 years 3 months ago #553655

EMP wrote:
Morgan wrote:
Having the teleport reset on suit holster would ruin this suit. It should have a time of around 5-10 minutes before the teleport resets, and should reset on death as well. Making people have to wear it for 2-4 minutes to only get killed would be pretty stupid in my opinion.
The whole point of the suit tho is to not die. Atleast thats what i see the best use for it. Lets say you were raiding the elevator base you equip your suit at the bottom mark the location and head up, when you reach the top you unload with everything you have. You could use many different types of special weapons because as soon as you see your almost dead you tp back the lobby. Your alive and well with all your special weapons and suit and you've just done a massive amount of damage to a base maybe killed a few of the defenders all while still raiding. Call the elevator back down and by the time it gets there you'll probably be able to requip and repeat.

The great thing about each suit is not only is it more viable for raiding, but each player uses them differently depending on the situation. It's even used to defend bases at times by players setting their teleports downstairs on server three outside the elevator. It just seems like it would be a pretty big nerf to a suit that only receives a lot of backlash from the basing community mainly Born in Blood.
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Looking for feedback on hyper suit teleport. 8 years 3 months ago #553656

The 29 people that voted no are the type of people that set a TP in a empty base (nexus or across spawn) then AFK over night then when they wake up see theres a base and TP in and fuck everything up.
:plussp:

Please change
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Looking for feedback on hyper suit teleport. 8 years 3 months ago #553659

SwiiFTz wrote:
The 29 people that voted no are the type of people that set a TP in a empty base (nexus or across spawn) then AFK over night then when they wake up see theres a base and TP in and fuck everything up.
:plussp:

Please change

I voted no and I can tell you I do none of that. I'm open to a change to a possible teleport cooldown or where it would go away after a certain amount of time after setting it.
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Looking for feedback on hyper suit teleport. 8 years 3 months ago #553660

EMP wrote:
S_T_E_W_I_E wrote:
EMP wrote:
Morgan wrote:
Having the teleport reset on suit holster would ruin this suit. It should have a time of around 5-10 minutes before the teleport resets, and should reset on death as well. Making people have to wear it for 2-4 minutes to only get killed would be pretty stupid in my opinion.
The whole point of the suit tho is to not die. Atleast thats what i see the best use for it. Lets say you were raiding the elevator base you equip your suit at the bottom mark the location and head up, when you reach the top you unload with everything you have. You could use many different types of special weapons because as soon as you see your almost dead you tp back the lobby. Your alive and well with all your special weapons and suit and you've just done a massive amount of damage to a base maybe killed a few of the defenders all while still raiding. Call the elevator back down and by the time it gets there you'll probably be able to requip and repeat.

Bit op when using it like this :/

It really seems like people lose them more to rdm than legit
Kinda but in the end its still a risk because you could get bursted down and killed before you realize it was to late.
I guess but it would take a lot of firepower that some people just dont wield :/
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Looking for feedback on hyper suit teleport 8 years 3 months ago #553661

Morgan wrote:
EMP wrote:
Morgan wrote:
Having the teleport reset on suit holster would ruin this suit. It should have a time of around 5-10 minutes before the teleport resets, and should reset on death as well. Making people have to wear it for 2-4 minutes to only get killed would be pretty stupid in my opinion.
The whole point of the suit tho is to not die. Atleast thats what i see the best use for it. Lets say you were raiding the elevator base you equip your suit at the bottom mark the location and head up, when you reach the top you unload with everything you have. You could use many different types of special weapons because as soon as you see your almost dead you tp back the lobby. Your alive and well with all your special weapons and suit and you've just done a massive amount of damage to a base maybe killed a few of the defenders all while still raiding. Call the elevator back down and by the time it gets there you'll probably be able to requip and repeat.

The great thing about each suit is not only is it more viable for raiding, but each player uses them differently depending on the situation. It's even used to defend bases at times by players setting their teleports downstairs on server three outside the elevator. It just seems like it would be a pretty big nerf to a suit that only receives a lot of backlash from the basing community mainly Born in Blood.
Thats true but I agree with what alot of people have said about not knowing if someone is just gonna TP into it. If the mark was cleared on holster you could still use it how you described there would just be a much larger risk becuase you would have to keep it on the whole time in ur base. Not to mention the same example as with the raiders I gave above could be used by defenders. They see they are getting raided and then equip their suit mark the location equip some shit and roll out to save their base. When the get to low they tp back to their main room recharge heath and armor and get back at defending their base. If we did that we could look at buffing another aspect of the suit such as health, armor, or the tp recharge time.
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Looking for feedback on hyper suit teleport. 8 years 3 months ago #553666

The only change needed is removing marker on death, BiB did a big district base the other day and because of this suit I ran around in their base for a solid 15 mins before dying and sustaining off random hotspots of morphine and amphetimene...

All I had to do after that was wait NLR and raid timer and then rinse and repeat
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Looking for feedback on hyper suit teleport. 8 years 3 months ago #553667

It's fine as it is really, my only complaint is that you should be able to remove a TP.
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Looking for feedback on hyper suit teleport. 8 years 3 months ago #553681

I think it would be a good idea
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Looking for feedback on hyper suit teleport. 8 years 3 months ago #553684

Tyler Durden wrote:
Currently if you place a mark with the hyper suit you will keep that mark no matter what until you teleport to it. Looking at some complaints voiced by other people on the servers and on TeamSpeak, I personally think a good way to resolve some of these complaints would be to remove marked locations on player death. Doing so would make the people that manage to mark a location actually want to be careful and wait to make sure they don't get killed and lose the teleport location. This would still enable people to do what they currently do but it would make it more difficult and cause there to be a great risk of failure should you not be careful.

Please vote on the poll above if you think the teleport location should be removed when you die and or voice your opinion on the topic at hand in this thread, thank you.
The teleport would be so weak. litteraly no use for it
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