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TOPIC: [SSRP] Remove the mutant job

[SSRP] Remove the mutant job 9 years 9 months ago #212842

Huge +SUPPORT

People always making f1 saying that the mutants are rdming in the mines and every time when i handle their f1 and when i bring the mutant he always tells me that he came into the mines peacefully and he wasn't attacking anyone but the mines attacked him first that why he killed them and the miners are always upset from the mutant because he killed them and made them lost their diamond axe.

And this thing happened to me more than once it's about a guy made an f1 says that he got random demoted and when i came to him he said to me that a mutant demoted me for killing him.

So i really hope they delete this useless job.
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[SSRP] Remove the mutant job 9 years 9 months ago #212882

Fantastic Mr Fox wrote:
It's a fun class to play. It's a nice break from the gang warfare as it has more of a relaxed feel to it.

It's fun, although it works better on maps with sewers (bloc42)

:minussp:

Bring back bloc42? XD

I completely agree with you. It loosens you from the rules a little
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[SSRP] Remove the mutant job 9 years 9 months ago #212888

Aidan|DaleAGaming wrote:
Fantastic Mr Fox wrote:
It's a fun class to play. It's a nice break from the gang warfare as it has more of a relaxed feel to it.

It's fun, although it works better on maps with sewers (bloc42)

:minussp:

Bring back bloc42? XD

I completely agree with you. It loosens you from the rules a little

They have said, they are not bringing back bloc 42.
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Last Edit: 9 years 9 months ago by Jamie..
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[SSRP] Remove the mutant job 9 years 9 months ago #212895

Haythamm wrote:
Fennster4 wrote:
ToXIc Gaming wrote:
Aidan|DaleAGaming wrote:
Most likely it will be removed during the New Year update.

Yeah the new years 2018 update. :P

Still before the FP Reboot.
wow

XD :lol: :lol: :lol:

x
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[SSRP] Remove the mutant job 9 years 9 months ago #212899

iiTzJaMiE-- wrote:
Aidan|DaleAGaming wrote:
Fantastic Mr Fox wrote:
It's a fun class to play. It's a nice break from the gang warfare as it has more of a relaxed feel to it.

It's fun, although it works better on maps with sewers (bloc42)

:minussp:

Bring back bloc42? XD

I completely agree with you. It loosens you from the rules a little

They have said, they are not bringing back bloc 42.

They never said never, just when the community stop picking perp maps for SSRP.
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[SSRP] Remove the mutant job 9 years 9 months ago #212909

While dealing with RDMing mutants can be annoying, most of the RDM scenarios I see were by the players lack of knowledge. Most of the time, the RDM's were unintentional. To say that a main reason for removing a job just because of the players lack of knowledge, it is a bit unreasonable.

Players with a lack of knowledge will break rules no matter what job they are. Example: Radio manager playing music in a non-authorized area, or a cop weapon searching without using /me.

On the other hand, the job is a bit unrealistic. You can't really compare a mutant to a terrorist though, because we've never considered adding the terrorist job, we never will, and their are no rules set up for it. Mutants however, are more controlled rule wise, as they can only KOS in a few places, and kill everywhere else when defending themselves.
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The following user(s) said Thank You: deleted#1111, He-Man

[SSRP] Remove the mutant job 9 years 9 months ago #212939

I don't know about this when I was admin I would sit outside the mutant tunnel if there was mutants on and wait for them to come out and get killed and then wait for them to come back again (90% came back) and just warn them for NLR over and over again because they think I would warn them and then go away but I stayed there cloaked on duty of corse I once warn someone 3 times for NLR
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[SSRP] Remove the mutant job 9 years 9 months ago #214985

To be honest I don't really see how those problems listed are any different from doing the same thing with another job... Seems you are all blaming the job and not the players themselves, kinda disappointing argument really. In my honest regard I believe the mutant class should stay, there is nothing wrong with the job at all and the comment about getting rid of it would bring better RP is stupid since it's basically another unique way of RPing.

Also it really isn't the jobs fault that the players are bad, there is bad players everywhere mucking up different jobs. Heck I see many gun dealers running around outside their shops, buying themselves guns, helping police officers raid and all sorts. Guess we should ban Gun Dealer job next... Pretty useless anyway since we got the crafter job eh? It's literally the same that can be said for other jobs that people abuse, it's the player not the job. :dry:
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[SSRP] Remove the mutant job 9 years 9 months ago #214987

:plussp:

REMOVE IT PLS
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[SSRP] Remove the mutant job 9 years 9 months ago #214988

Please remove this piece of shit
:plussp:
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[SSRP] Remove the mutant job 9 years 9 months ago #214994

I personally think that this job should stay and that most the comments are shown with an incredible amount of bias behind them.
:minussp:
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[SSRP] Remove the mutant job 9 years 9 months ago #215305

BUMP
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[SSRP] Remove the mutant job 9 years 9 months ago #215911

BUMP
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[SSRP] Remove the mutant job 9 years 9 months ago #215919

Redstone said that the job will be removed with a major update.
Wait for a major update.
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[SSRP] Remove the mutant job 9 years 9 months ago #215926

I am the Walrus wrote:
Redstone said that the job will be removed with a major update.
Wait for a major update.

We have had like two...
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[SSRP] Remove the mutant job 9 years 9 months ago #215927

























Good job lads
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[SSRP] Remove the mutant job 9 years 9 months ago #215929

pls remove in Halloween Update
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[SSRP] Remove the mutant job 9 years 9 months ago #216242

Just causes rdm
:plussrp:
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[SSRP] Remove the mutant job 9 years 9 months ago #217275

BUMP
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[SSRP] Remove the mutant job 9 years 9 months ago #217291

Guys. Its fine that you want the mutant job removed. But we need a job to replace it then
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