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TOPIC: [SSRP] Moving the mine

[SSRP] Moving the mine 10 years 2 weeks ago #175705

Server Name: SSRP 1

Suggestion Title: Moving the mine

How would it benefit the server: Right now the mine is right by the sewers, this leads to a lot of people getting RDMed by mutants, causing them to lose a lot of money in diamond picks and such, the mine should be moved away from the mutants (which were supposed to be removed months ago.)

Potential Issues/Exploits: It would be hard work :(

Additional notes: NA
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[SSRP] Moving the mine 10 years 2 weeks ago #175707

What if they just remove the mutant job already?
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Last Edit: 10 years 2 weeks ago by Morkva.
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[SSRP] Moving the mine 10 years 2 weeks ago #175712

Morkva wrote:
What if they just remove the mutant job already?

^^^^
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[SSRP] Moving the mine 10 years 2 weeks ago #175718

yep yep yep yep yep yep and yep. They're been saying that they'll remove it for months, yet after all these updates and nothing. That job honestly brings nothing but a chance to an average rulebreaker to simply abuse it and easily ruin someones day because a job that was supposed to get removed for months now, haven't been removed.

When i used to be staff, i've had to encounter many cases of mutants killing miners constantly and they would always loose a pick.
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Last Edit: 10 years 2 weeks ago by RedWingz.
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[SSRP] Moving the mine 10 years 2 weeks ago #175721

Sick of mutants fucking killing me inside the mine when I'm crafting Ares Shrikes.
:plussp:
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[SSRP] Moving the mine 10 years 2 weeks ago #175790

jedijack81 wrote:
Sick of mutants fucking killing me inside the mine when I'm crafting Ares Shrikes.
:plussp:
For the love of god dont craft any special weps exept rpg and milkor
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[SSRP] Moving the mine 10 years 2 weeks ago #175810

They should move right where BOB is near Armor and Health NPC
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[SSRP] Moving the mine 10 years 2 weeks ago #175836

Just remove the mutant job , its pointless and you don't see a mutant with a knife killing people irl do you , its just a job for people to rdm. would make people crafting easier without being killed also people losing 300-500k when mining and losing their diamond pickaxe by the mutants
:plussp:
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[SSRP] Moving the mine 10 years 2 weeks ago #175851

Morkva wrote:
What if they just remove the mutant job already?

THIS.
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[SSRP] Moving the mine 10 years 2 weeks ago #175909

ToXIc Gaming wrote:
Morkva wrote:
What if they just remove the mutant job already?

THIS.

the removal of the mutant job has been planned ages ago. No idea If they actually changed their minds and have new plans with it or just didn't have the time yet.
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[SSRP] Moving the mine 10 years 2 weeks ago #175930

If you want them to remove the Mutant job, come with something that can replace it guys
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[SSRP] Moving the mine 10 years 2 weeks ago #175932

Keith Cozart wrote:
If you want them to remove the Mutant job, come with something that can replace it guys
The good, the bad or the middle class?
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[SSRP] Moving the mine 10 years 2 weeks ago #175935

Bilbo Swaggins wrote:
Keith Cozart wrote:
If you want them to remove the Mutant job, come with something that can replace it guys
The good, the bad or the middle class?

Just some kind of replacement. dosent matter, depends on what you guys think would be better to have
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[SSRP] Moving the mine 10 years 2 weeks ago #175974

Keith Cozart wrote:
If you want them to remove the Mutant job, come with something that can replace it guys
keep muntant but make it so they can only kill in the tunnel they spawn in that goes from pd district to warehouse district so if they kill anyone outside tunnels an admin will warn them

Thanks Stratiic

Thanks Frentium
Last Edit: 10 years 2 weeks ago by matthewdurbinmonday1998.
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[SSRP] Moving the mine 10 years 2 weeks ago #175976

Keith Cozart wrote:
Bilbo Swaggins wrote:
Keith Cozart wrote:
If you want them to remove the Mutant job, come with something that can replace it guys
The good, the bad or the middle class?

Just some kind of replacement. dosent matter, depends on what you guys think would be better to have

It's been reaffirmed time and time again that we don't want the mutant job as it serves no purpose. There doesn't need to be a replacement. It needs to be removed.

Not valve time, not EMP time, soon.
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[SSRP] Moving the mine 10 years 2 weeks ago #175978

Bilbo Swaggins wrote:
jedijack81 wrote:
Sick of mutants fucking killing me inside the mine when I'm crafting Ares Shrikes.
:plussp:
For the love of god dont craft any special weps exept rpg and milkor

^^^^^ some wise words right there ^^^^^^

Also -support

I also think that the mutant job is redundant and there is no real use for it and half of the time people don't read the rules and rdm any were on the map they simply become mutant just to kill people.
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[SSRP] Moving the mine 10 years 2 weeks ago #175984

I dont know.. i kinda like Mutant job sometimes.. get a knife and stab people.. but i raged few days ago cuz i lost diamond pickaxe cuz of the mutant.. he got warrning but i lost my pickaxe.. would be good if maybe Miners/Crafters have a key for the mining are like in the police/mayor only at the PD.. or as you said.. move the mining area..
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[SSRP] Moving the mine 10 years 2 weeks ago #175986

First everybody gets hyped and wants mutants to be able to KOS everywhere on the nights.. Now you want it removed ASAP? Make up your damn minds
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[SSRP] Moving the mine 10 years 2 weeks ago #175990

Bilbo Swaggins wrote:
First everybody gets hyped and wants mutants to be able to KOS everywhere on the nights.. Now you want it removed ASAP? Make up your damn minds

Well, if they haven't been removed MONTHS after being accepts for removal, we might as well make the best of a bad situation. ¯\_(ツ)_/¯
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[SSRP] Moving the mine 10 years 2 weeks ago #176004

Mutants, shittest job and most useless job there is. Perhaps make something out of the new district.

:plussp:
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