SammyZ wrote:
Potential Issues/Exploits: too much $$$$$$
As if 2 trillion wasn't enough
I like the overall idea of it - We've had some similar stock market suggestions in the past but I can't remember if they were brushed off to the side due to other priorities, or denied (couldn't tell you on what basis since it was a while ago).
Nevertheless, there is an abundance of cash, and this suggestion aligns with the whole 'the rich getting richer' narrative - Due to that, it wouldn't be a bad idea to instead introduce a non-monetary currency system (like tokens, tickets, whatever). Alternatively, the introduction of a dynamic taxation system (wealth-based taxes) where players with more money get taxed at higher rates, or specific fees which increase based on their total wealth.
(whilst I understand that a stock market based system allows for loss/gain of cash, we both know that it's just gonna be another method for rich players to acquire easy money, otherwise people will not bother using it at all)
Furthermore, limiting how much players can earn while offline to prevent excessive accumulation of cash:
- Earnings Cap: Setting a hard limit on how much money can be earned offline within a certain time frame, ensuring that players don’t accumulate excessive cash without active participation.
- Diminishing Returns: The longer a player remains offline, the less they earn over time, encouraging them to stay engaged with the server. (which you basically already suggested)
The whole point of my long jibber-jabber is to propose a system where wealthy players can still profit, however at a slower rate compared to newcomers. This would make SSRP more noob-friendly, giving them a chance to catch up with other players on the server.