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TOPIC: [SSRP SUGGESTION] Nerf the Grim Reaper

[SSRP SUGGESTION] Nerf the Grim Reaper 3 years 4 months ago #1293809

can't one tap gjugg, buff it
:minussp:
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a


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[SSRP SUGGESTION] Nerf the Grim Reaper 3 years 4 months ago #1293842

i dont see a way to balance it, its either shit or op
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Last Edit: 3 years 4 months ago by Tow Mater.
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[SSRP SUGGESTION] Nerf the Grim Reaper 3 years 4 months ago #1293859

Tow Mater wrote:
i dont see a way to balance it, its either shit or op
they can't change because they don't know how to design suits, all the newly released suits are just badly designed you can't balance them because they're either too strong or too weak case and point mummy, visor and jet, surprisingly the portal is balanced, this just stems from the problem cool suits that sell boosters>balancing the server.
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[SSRP SUGGESTION] Nerf the Grim Reaper 3 years 4 months ago #1293866

It’s only gonna become worse with the next suits, remember when we all thought hyper was so OP when that came out? The rebalances changes little to nothing anyways so this suggestion is pretty much pointless and not really game changing, just don’t get backstabbed lol
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[SSRP SUGGESTION] Nerf the Grim Reaper 3 years 4 months ago #1293869

its gonna be nerfed soon, chute said the ability to launch yourself was unintentional
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[SSRP SUGGESTION] Nerf the Grim Reaper 3 years 4 months ago #1293885

Just dont be bad B)
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[SSRP SUGGESTION] Nerf the Grim Reaper 3 years 4 months ago #1293892

idk im banned wrote:
Black Man wrote:
its gonna be nerfed soon, chute said the ability to launch yourself was unintentional
Hello Black Man,

Thats a completely irrelevant feature and not one of the issues of the suit

Thanks, idk im banned.

It's pretty relevant, the suit is meant to be slow as fuck, but currently you can launch yourself at people...
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[SSRP SUGGESTION] Nerf the Grim Reaper 3 years 4 months ago #1295643

hello here is a bump
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[SSRP SUGGESTION] Nerf the Grim Reaper 3 years 4 months ago #1295650

Social distance rule would fix the problem
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[SSRP SUGGESTION] Nerf the Grim Reaper 3 years 4 months ago #1295677

SWORD wrote:
Social distance rule would fix the problem

2m for player 200m for player have grim suit :)
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[SSRP SUGGESTION] Nerf the Grim Reaper 3 years 4 months ago #1295687

:minussp:

I think the suit is fine the way it is... It's called the grim reaper for a reason! :woohoo:
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Last Edit: 3 years 4 months ago by Orang3.
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[SSRP SUGGESTION] Nerf the Grim Reaper 3 years 4 months ago #1295690

Feels bad men, :plussp:
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[SSRP SUGGESTION] Nerf the Grim Reaper 3 years 4 months ago #1297570

bump, in light of thexnator's zarp_equipitem holo pilot suit
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[SSRP SUGGESTION] Nerf the Grim Reaper 3 years 4 months ago #1297579

TheXnator: only thing i can think of would be a slight cooldown between equipping and using the scythe
TheXnator: which i wouldn't be opposed to
350: yeah that sounds like a good idea
350: honestly
350: even a small cooldown
TheXnator: i'll write that down and do some testing with it to see what seems better for giving people a chance to react to it

thoughts?
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[SSRP SUGGESTION] Nerf the Grim Reaper 3 years 4 months ago #1297580

TheXnator wrote:
TheXnator: only thing i can think of would be a slight cooldown between equipping and using the scythe
TheXnator: which i wouldn't be opposed to
350: yeah that sounds like a good idea
350: honestly
350: even a small cooldown
TheXnator: i'll write that down and do some testing with it to see what seems better for giving people a chance to react to it

thoughts?

No it should not be able to one tap every suit including every gold suit except for gjugg it's a mobile tripmine and is like an unexpected one adding a cooldown won't stop the backstabs and rdms that happen with it unless the damage is nerfed by half or more.
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Last Edit: 3 years 4 months ago by Sp00ns.
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[SSRP SUGGESTION] Nerf the Grim Reaper 3 years 4 months ago #1297582

TheXnator wrote:
TheXnator: only thing i can think of would be a slight cooldown between equipping and using the scythe
TheXnator: which i wouldn't be opposed to
350: yeah that sounds like a good idea
350: honestly
350: even a small cooldown
TheXnator: i'll write that down and do some testing with it to see what seems better for giving people a chance to react to it

thoughts?
seems pretty solid
Maybe introduce a damage nerf for suits, people have worked way too hard to lose them.
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Last Edit: 3 years 4 months ago by Jewce Man.
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[SSRP SUGGESTION] Nerf the Grim Reaper 3 years 4 months ago #1297585

TheXnator wrote:
TheXnator: only thing i can think of would be a slight cooldown between equipping and using the scythe
TheXnator: which i wouldn't be opposed to
350: yeah that sounds like a good idea
350: honestly
350: even a small cooldown
TheXnator: i'll write that down and do some testing with it to see what seems better for giving people a chance to react to it

thoughts?
sure man, its better than nothing
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[SSRP SUGGESTION] Nerf the Grim Reaper 3 years 4 months ago #1297586

CEO of Business wrote:
TheXnator wrote:
TheXnator: only thing i can think of would be a slight cooldown between equipping and using the scythe
TheXnator: which i wouldn't be opposed to
350: yeah that sounds like a good idea
350: honestly
350: even a small cooldown
TheXnator: i'll write that down and do some testing with it to see what seems better for giving people a chance to react to it

thoughts?
sure man, its better than nothing
Nah the cooldown is gonna ruin the suit it's gonna be useless if you have to wait to kill someone while you can get instantly ripped by a gluon a damage reduction would be the only good nerf that won't ruin the suit completely

better grim nerf:

What if the grim reaper sets people to low hp instead of instantly ripping them which will have to be implemented with team work because it wont set them low enough to rip them but it would set them low enough to be gluoned or mini 2'd by a teammate which will be useful in team work situations.
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Last Edit: 3 years 4 months ago by Sp00ns.
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