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TOPIC: [TTT]Suggestion: Bounty system

[TTT]Suggestion: Bounty system 5 years 2 weeks ago #1102892

Well damn. No one likes this :(
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[TTT]Suggestion: Bounty system 5 years 2 weeks ago #1102893

I like the idea of a T having a specific person to hunt and kill. Xnator is a genius

And the bounty system gives a use for points at the very least.


:plussp:
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Last Edit: 5 years 2 weeks ago by Jim_Jam.
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[TTT]Suggestion: Bounty system 5 years 2 weeks ago #1102894

Jim_Jam wrote:
I like the idea of a T having a specific person to hunt and kill. Xnator is a genius

And the bounty system gives a use for points at the very least.


:plussp:


But what if someone will take your bounty?
I mean : if you need to kill player X , and if your T buddy will kill your bounty what will happen? 2500 money for you and him?
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Last Edit: 5 years 2 weeks ago by Jarvis_.
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[TTT]Suggestion: Bounty system 5 years 2 weeks ago #1102901

Jar wrote:
Jim_Jam wrote:
I like the idea of a T having a specific person to hunt and kill. Xnator is a genius

And the bounty system gives a use for points at the very least.


:plussp:


But what if someone will take your bounty?
I mean : if you need to kill player X , and if your T buddy will kill your bounty what will happen? 2500 money for you and him?

Nothing. It's your own fault for being too slow ;)
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[TTT]Suggestion: Bounty system 5 years 2 weeks ago #1102907

Kurzex wrote:
Well damn. No one likes this :(
I do
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[TTT]Suggestion: Bounty system 5 years 2 weeks ago #1102908

Lotto_Totto wrote:
Kurzex wrote:
Well damn. No one likes this :(
I do


I would give you minus karma for that answer but I already gave it to kurze
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[TTT]Suggestion: Bounty system 5 years 2 weeks ago #1102910

TheRealNepgear wrote:
Lotto_Totto wrote:
Kurzex wrote:
Well damn. No one likes this :(
I do


I would give you minus karma for that answer but I already gave it to kurze
don’t worry, I’ll do it for you
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[TTT]Suggestion: Bounty system 5 years 2 weeks ago #1102912

Kurzex wrote:
Well damn. No one likes this :(

The reason is that you failed to look at the possible issues with the idea. Next time take some more time to think about positives/negatives of a suggestion before submitting a thread; that way you'll get more positive traction as long as the positives outweigh the negatives by a good margin.

Just some advice for next time. B)
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[TTT]Suggestion: Bounty system 5 years 2 weeks ago #1102913

I know this was meant for TTT but it could work ( Cnator’s idea ) on Deathrun, but only there when there are 2 deaths + so other players wont roam freely, with staff being on and making a rule about not focusing on the player 100% so it wont be just targetting and deathavoiding .
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[TTT]Suggestion: Bounty system 5 years 2 weeks ago #1102919

Traitornt wrote:
I know this was meant for TTT but it could work ( Cnator’s idea ) on Deathrun, but only there when there are 2 deaths + so other players wont roam freely, with staff being on and making a rule about not focusing on the player 100% so it wont be just targetting and deathavoiding .

There are one too many factors for this to work decently. Also, are you implying that Deaths should have bounties, or the other way around? Extrapolating from what you said, it seems like you want the bounties to be put on the Deaths which just wouldn't work due to the ratio of Deaths to Runners. Additionally, the objective of the Runners is not to kill the Deaths; it is to survive, so it just doesn't make sense.

The only - somewhat - viable option would be to have a high-value target for Deaths to focus on. But that could easily encourage Deaths to ignore the other Runners and ultimately focus solely on the person with the bounty. This ruins the game for the other Runners who want to be challenged and especially ruins it for the player who is being targeted.

Sorry, but this would work even worse on Deathrun, in my opinion.

Warning: Spoiler! [ Click to expand ]
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[TTT]Suggestion: Bounty system 5 years 2 weeks ago #1103021

Rick Johnson wrote:
Traitornt wrote:
I know this was meant for TTT but it could work ( Cnator’s idea ) on Deathrun, but only there when there are 2 deaths + so other players wont roam freely, with staff being on and making a rule about not focusing on the player 100% so it wont be just targetting and deathavoiding .

There are one too many factors for this to work decently. Also, are you implying that Deaths should have bounties, or the other way around? Extrapolating from what you said, it seems like you want the bounties to be put on the Deaths which just wouldn't work due to the ratio of Deaths to Runners. Additionally, the objective of the Runners is not to kill the Deaths; it is to survive, so it just doesn't make sense.

The only - somewhat - viable option would be to have a high-value target for Deaths to focus on. But that could easily encourage Deaths to ignore the other Runners and ultimately focus solely on the person with the bounty. This ruins the game for the other Runners who want to be challenged and especially ruins it for the player who is being targeted.

Sorry, but this would work even worse on Deathrun, in my opinion.

Warning: Spoiler! [ Click to expand ]
Don’t worry, we accepted a suggestion like that on prop hunt over half a year ago and it never got added!
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[TTT]Suggestion: Bounty system 5 years 2 weeks ago #1103031

Is this supposed to be a meme of the week or something? Kurze did Dr. House a big favour
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