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Bump
Also either removing it or making it client-side would work |
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Kyber wrote:
Gody wrote:
Wait, speaking hypothetically, if a traitor puts down a c4, and an innocent kills a traitor as the c4 goes of and levels up, they can be kos? I mean, it's one round and it takes some time to level up dependant on the level. You can just report them for RDM if someone kills you as an explosion goes and you level up That’s a valid KOS reason |
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The following user(s) said Thank You: schnitzel nazi
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Mico wrote:
Kyber wrote:
but they would of killed a traitor so unless you didn't id body the other person who killed you would more than likely be warned for Joining a gunfight.Gody wrote:
Wait, speaking hypothetically, if a traitor puts down a c4, and an innocent kills a traitor as the c4 goes of and levels up, they can be kos?I mean, it's one round and it takes some time to level up dependant on the level. You can just report them for RDM if someone kills you as an explosion goes and you level up That’s a valid KOS reasonSo nah you wouldn't be KOS without it being false |
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The following user(s) said Thank You: Micky
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It now does the effect at the end of the round
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