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TOPIC: Rejoining the game to save your special items

Rejoining the game to save your special items 6 years 3 months ago #959205

Server Name: All SSRP Servers

Suggestion Title: Make players lose their stuff if they disconnect by user in order to save their items during raiding, defending etc etc.

How would it benefit the server: Special items will be on stake instead of people easily disconnect and still have their items in there inventory.

Potential Issues/Exploits: None

Additional notes: It is stupid that these players have no risks of losing their items because they can re-log and still remain having their items. Long story short: Let the players lose their items if they disconnect the server by user.
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Rejoining the game to save your special items 6 years 3 months ago #959208

Whitelisting shit such as pickaxes seems like it would be a good idea, because i imagine that's why it was added.
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Rejoining the game to save your special items 6 years 3 months ago #959210

I don't even see this as much of a issue since i got my jugg ripped by my retry bind
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Rejoining the game to save your special items 6 years 3 months ago #959211

Smol_dong wrote:
I don't even see this as much of a issue since i got my jugg ripped by my retry bind

And that's relevant how? People still abuse it to save their shit.
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Rejoining the game to save your special items 6 years 3 months ago #959214

Bunnyslippers69 wrote:
Whitelisting shit such as pickaxes seems like it would be a good idea, because i imagine that's why it was added.

:)
local function EntityTakeDamage( target, dmginfo )

	if ( target:IsPlayer() ) then
                 target.LastAttacked = CurTime()
	end

end
hook.Add("EntityTakeDamage", "EntityTakeDamage", EntityTakeDamage)

if (target.LastAttacked or 0) > CurTime() - (TIME) then return end // For the give thing back script
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Rejoining the game to save your special items 6 years 3 months ago #959218

DEADMONSTOR wrote:
Bunnyslippers69 wrote:
Whitelisting shit such as pickaxes seems like it would be a good idea, because i imagine that's why it was added.

:)
local function EntityTakeDamage( target, dmginfo )

	if ( target:IsPlayer() ) then
                 target.LastAttacked = CurTime()
	end

end
hook.Add("EntityTakeDamage", "EntityTakeDamage", EntityTakeDamage)

if (target.LastAttacked or 0) > CurTime() - (TIME) then return end // For the give thing back script

Please explain, i have the smallest idea as to what that might do my guy.
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Rejoining the game to save your special items 6 years 3 months ago #959219

Bunnyslippers69 wrote:
DEADMONSTOR wrote:
Bunnyslippers69 wrote:
Whitelisting shit such as pickaxes seems like it would be a good idea, because i imagine that's why it was added.

:)
local function EntityTakeDamage( target, dmginfo )

	if ( target:IsPlayer() ) then
                 target.LastAttacked = CurTime()
	end

end
hook.Add("EntityTakeDamage", "EntityTakeDamage", EntityTakeDamage)

if (target.LastAttacked or 0) > CurTime() - (TIME) then return end // For the give thing back script

Please explain, i have the smallest idea as to what that might do my guy.

if they were damaged in the last X amount of time then do not give them their stuff back
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Rejoining the game to save your special items 6 years 3 months ago #959220

DEADMONSTOR wrote:
Bunnyslippers69 wrote:
DEADMONSTOR wrote:
Bunnyslippers69 wrote:
Whitelisting shit such as pickaxes seems like it would be a good idea, because i imagine that's why it was added.

:)
local function EntityTakeDamage( target, dmginfo )

	if ( target:IsPlayer() ) then
                 target.LastAttacked = CurTime()
	end

end
hook.Add("EntityTakeDamage", "EntityTakeDamage", EntityTakeDamage)

if (target.LastAttacked or 0) > CurTime() - (TIME) then return end // For the give thing back script

Please explain, i have the smallest idea as to what that might do my guy.

if they were damaged in the last X amount of time then do not give them their stuff back

Thing is, they don't always take damage. They might sneak up behind someone and gluon em, take no damage and retry. What i think would be more effective would be if they damaged someone but i'm not sure if you can do that.
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Rejoining the game to save your special items 6 years 3 months ago #959224

Bunnyslippers69 wrote:
DEADMONSTOR wrote:
Bunnyslippers69 wrote:
DEADMONSTOR wrote:
Bunnyslippers69 wrote:
Whitelisting shit such as pickaxes seems like it would be a good idea, because i imagine that's why it was added.

:)
local function EntityTakeDamage( target, dmginfo )

	if ( target:IsPlayer() ) then
                 target.LastAttacked = CurTime()
	end

end
hook.Add("EntityTakeDamage", "EntityTakeDamage", EntityTakeDamage)

if (target.LastAttacked or 0) > CurTime() - (TIME) then return end // For the give thing back script

Please explain, i have the smallest idea as to what that might do my guy.

if they were damaged in the last X amount of time then do not give them their stuff back

Thing is, they don't always take damage. They might sneak up behind someone and gluon em, take no damage and retry. What i think would be more effective would be if they damaged someone but i'm not sure if you can do that.
local function EntityTakeDamage( target, dmginfo )

	if ( target:IsPlayer() ) then
		target.LastAttacked = CurTime()
	end

	local attacker = dmginfo:GetAttacker()
	
	if IsValid(attacker) and attacker:IsPlayer() then
		attacker.LastAttacked = CurTime()
	end
	
end
hook.Add("EntityTakeDamage", "EntityTakeDamage", EntityTakeDamage)

if (target.LastAttacked or 0) > CurTime() - (TIME) then return end // For the give thing back script
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Rejoining the game to save your special items 6 years 3 months ago #959225

Killing the fun!!!!
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Rejoining the game to save your special items 6 years 3 months ago #959232

Tbh, i do crash constantly while wearing jugg etc. Would be lowkey unlucky for me if this got accepted
Maybe a rule should be added that rejoining game shouldn't be allowed to save your items.
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Rejoining the game to save your special items 6 years 3 months ago #959242

James Stone wrote:
Tbh, i do crash constantly while wearing jugg etc. Would be lowkey unlucky for me if this got accepted
Maybe a rule should be added that rejoining game shouldn't be allowed to save your items.

That displays as disconnected by timed out right?
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Rejoining the game to save your special items 6 years 3 months ago #959244

AceInsidious wrote:
James Stone wrote:
Tbh, i do crash constantly while wearing jugg etc. Would be lowkey unlucky for me if this got accepted
Maybe a rule should be added that rejoining game shouldn't be allowed to save your items.

That displays as disconnected by timed out right?
No clue what does it show, whole game freezes so gotta use task manager to kill it.
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Rejoining the game to save your special items 6 years 3 months ago #959250

James Stone wrote:
AceInsidious wrote:
James Stone wrote:
Tbh, i do crash constantly while wearing jugg etc. Would be lowkey unlucky for me if this got accepted
Maybe a rule should be added that rejoining game shouldn't be allowed to save your items.

That displays as disconnected by timed out right?
No clue what does it show, whole game freezes so gotta use task manager to kill it.

If you crash then the system should see that there is a problem and you didn't leave on purpose....i hope
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Rejoining the game to save your special items 6 years 3 months ago #959251

DEADMONSTOR wrote:
Bunnyslippers69 wrote:
DEADMONSTOR wrote:
Bunnyslippers69 wrote:
DEADMONSTOR wrote:
Bunnyslippers69 wrote:
Whitelisting shit such as pickaxes seems like it would be a good idea, because i imagine that's why it was added.

:)
local function EntityTakeDamage( target, dmginfo )

	if ( target:IsPlayer() ) then
                 target.LastAttacked = CurTime()
	end

end
hook.Add("EntityTakeDamage", "EntityTakeDamage", EntityTakeDamage)

if (target.LastAttacked or 0) > CurTime() - (TIME) then return end // For the give thing back script

Please explain, i have the smallest idea as to what that might do my guy.

if they were damaged in the last X amount of time then do not give them their stuff back

Thing is, they don't always take damage. They might sneak up behind someone and gluon em, take no damage and retry. What i think would be more effective would be if they damaged someone but i'm not sure if you can do that.
local function EntityTakeDamage( target, dmginfo )

	if ( target:IsPlayer() ) then
		target.LastAttacked = CurTime()
	end

	local attacker = dmginfo:GetAttacker()
	
	if IsValid(attacker) and attacker:IsPlayer() then
		attacker.LastAttacked = CurTime()
	end
	
end
hook.Add("EntityTakeDamage", "EntityTakeDamage", EntityTakeDamage)

if (target.LastAttacked or 0) > CurTime() - (TIME) then return end // For the give thing back script

^^
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Rejoining the game to save your special items 6 years 3 months ago #959318

James Stone wrote:
Tbh, i do crash constantly while wearing jugg etc. Would be lowkey unlucky for me if this got accepted
Maybe a rule should be added that rejoining game shouldn't be allowed to save your items.
Jugg doesn't get removed from inventory if you equip it, it does if you die in it so dw about timing out
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Rejoining the game to save your special items 6 years 3 months ago #959320

nah i like it
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The following user(s) said Thank You: Markus

Rejoining the game to save your special items 6 years 3 months ago #959323

Clarky wrote:
James Stone wrote:
Tbh, i do crash constantly while wearing jugg etc. Would be lowkey unlucky for me if this got accepted
Maybe a rule should be added that rejoining game shouldn't be allowed to save your items.
Jugg doesn't get removed from inventory if you equip it, it does if you die in it so dw about timing out
I usually wear 2.0 or something else with the jugg.
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Rejoining the game to save your special items 6 years 3 months ago #959370

:plussp:
great idea :D
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Rejoining the game to save your special items 6 years 3 months ago #959371

AceInsidious wrote:
James Stone wrote:
AceInsidious wrote:
James Stone wrote:
Tbh, i do crash constantly while wearing jugg etc. Would be lowkey unlucky for me if this got accepted
Maybe a rule should be added that rejoining game shouldn't be allowed to save your items.

That displays as disconnected by timed out right?
No clue what does it show, whole game freezes so gotta use task manager to kill it.

If you crash then the system should see that there is a problem and you didn't leave on purpose....i hope
I kept randomly doing due to Wi-Fi issues and not having the car textures installed so it would be bad for people who don't have acs or new players
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