EMP wrote:
DEADMONSTOR wrote:
Probably just easier to only make it do this with people that time out like this
ply:IsTimingOut()
Yea but that would only kinda work. It would only be a matter of time before the really smart people figured out a toggle macro to disconnect their network and trick the server into thinking they were timming out. Maybe I’ll just have to completely remove the auto holster because we can’t have nice things.
Yeah understand however this is a lot harder to do then the simple disconnect. Anything can be exploited if done correctly however it will probably should come under the rules somewhere.
People will always love to exploit systems and never think that oops maybe that is ruining the game :shrug:
Nice things always have a downside but the people who abuse them will get punished in other ways.
Combat timer would work though if damaged in the last x amount of seconds before timing out would not count and should not be "too" hard to do