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TOPIC: [BUG] Bug Report that will reduce crashs.

[BUG] Bug Report that will reduce crashs. 10 years 4 months ago #55753

The Console is spammed with this which some times cause game crash.
[PAYCHECK] You have a paycheck of $68 at the paycheck lady.
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)
SWEP:SetWeaponHoldType - ActIndex[ "" ] isn't set! (defaulting to normal)

HOW TO FIX?
Warning: Spoiler! [ Click to expand ]
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[BUG] Bug Report that will reduce crashs. 10 years 4 months ago #55758

Thats just a cosmetic error, it litterly prints in console when it doesnt get the right hold type. No way it could be causing games to crash.
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[BUG] Bug Report that will reduce crashs. 10 years 4 months ago #55763

The truth is, the server crashes a lot because of the poor default prop protection (FPP) and sadly I was searching the interwebs for any other prop protection and found none, so I guess we're stuck with FPP..

Another thing is the fact that ALL the servers are hosted on the same host, which should not happen at all.
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[BUG] Bug Report that will reduce crashs. 10 years 4 months ago #55770

Nameful wrote:
The truth is, the server crashes a lot because of the poor default prop protection (FPP) and sadly I was searching the interwebs for any other prop protection and found none, so I guess we're stuck with FPP..

Another thing is the fact that ALL the servers are hosted on the same host, which should not happen at all.
FPP is the best prop protection out there(sadly), any others i've tried either do less then FPP or are not as optimized as it.

Also why do people blame the host when referencing prop lag? If you had any idea what your talking about you would know that the host is more then capable of hosting all of our servers at once hence why we have a dedi. Not to mention that the host has no merit to how gmod and the source engine handle props... If you don't understand what your talking about don't act like you do.
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The following user(s) said Thank You: Chris, Dark Corner, The Gamer Guy, Gonden

[BUG] Bug Report that will reduce crashs. 10 years 4 months ago #55798

EMP wrote:
Nameful wrote:
The truth is, the server crashes a lot because of the poor default prop protection (FPP) and sadly I was searching the interwebs for any other prop protection and found none, so I guess we're stuck with FPP..

Another thing is the fact that ALL the servers are hosted on the same host, which should not happen at all.
FPP is the best prop protection out there(sadly), any others i've tried either do less then FPP or are not as optimized as it.

Also why do people blame the host when referencing prop lag? If you had any idea what your talking about you would know that the host is more then capable of hosting all of our servers at once hence why we have a dedi. Not to mention that the host has no merit to how gmod and the source engine handle props... If you don't understand what your talking about don't act like you do.

An owner of another community got rid of FPP and he's doing pretty well. He also knows how to optimize a server and doesn't blame the Source engine.
He has 5 servers and they rarely crash thanks to his coding skills. You are the one that doesn't know what you're talking about, since I'm repeating words of a long time developer that has far move expierence than you and has a huge community going. He's also doing a few updates a week, unlike ZARP has 1 update a year.

And no, don't tell me to go to that community, I'm staying on ZARP because I have friends that are not selfish assholes that don't know how to run a community.

And don't tell me that I don't know how to run a community, you never saw me doing it and stop trying to make me look like a smartass asshole, I'm just trying to tell you the damn truth, I'm slowly learning lua basics and I'm working on a certain project and I know how things like that are going.
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Last Edit: 10 years 4 months ago by Nameful.
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[BUG] Bug Report that will reduce crashs. 10 years 4 months ago #55805

Nameful wrote:
And no, don't tell me to go to that community, I'm staying on ZARP because I have friends that are not selfish assholes that don't know how to run a community.

Thanks namful <3
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[BUG] Bug Report that will reduce crashs. 10 years 4 months ago #55812

So at least we know why if the ZS server dies it is from the FPP ;)
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[BUG] Bug Report that will reduce crashs. 10 years 4 months ago #55816

JamHot wrote:
Nameful wrote:
EMP wrote:
Nameful wrote:
The truth is, the server crashes a lot because of the poor default prop protection (FPP) and sadly I was searching the interwebs for any other prop protection and found none, so I guess we're stuck with FPP..

Another thing is the fact that ALL the servers are hosted on the same host, which should not happen at all.
FPP is the best prop protection out there(sadly), any others i've tried either do less then FPP or are not as optimized as it.

Also why do people blame the host when referencing prop lag? If you had any idea what your talking about you would know that the host is more then capable of hosting all of our servers at once hence why we have a dedi. Not to mention that the host has no merit to how gmod and the source engine handle props... If you don't understand what your talking about don't act like you do.

An owner of another community got rid of FPP and he's doing pretty well. He also knows how to optimize a server and doesn't blame the Source engine.
He has 5 servers and they rarely crash thanks to his coding skills. You are the one that doesn't know what you're talking about, since I'm repeating words of a long time developer that has far move expierence than you and has a huge community going. He's also doing a few updates a week, unlike ZARP has 1 update a year.

And no, don't tell me to go to that community, I'm staying on ZARP because I have friends that are not selfish assholes that don't know how to run a community.

And don't tell me that I don't know how to run a community, you never saw me doing it and stop trying to make me look like a smartass asshole, I'm just trying to tell you the damn truth, I'm slowly learning lua basics and I'm working on a certain project and I know how things like that are going.

Thanks to Nameful for being the only one with enough courage to speak the truth.
Nameful and his friends have worked for Facepunch for 15 years and they know how to optimize DarkRP unlike Falco, Falco only develops the most successful gamemode for Garrysmod and would update ZARP once per week with 200 lines of code.

I think if Namefuls friend had access to ZARP we would see errors and bugs with 500 lines of code in the first day resolved. Cars and new drugs, with a player model pointshop would be added. Also Nameful is learning lua himself and coded C++ for 8 years at college before Garry Newman developed the Source Engine.

He is working on a new phyiscs engine which will help resovle performance issues like ZARP Gaming with a new Unity engine with possible 100FPS average with 900 entities on the map.

So just because someone complains about a matter you feel the need to reply in a sarcastic, unhelpful, noncontributing way? You should consider that complaining about how something is done doesn't require the complainee to do it themselves, criticism was made to be taken on board and the issues addressed fix, we haven't seen a content update on ZARP for ages and it feels that most people on this server don't want to see change as no updates are ever addressed and the ones that may indeed be beneficial on the server are getting -supported left and right.

Go back to FP please.
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[BUG] Bug Report that will reduce crashs. 10 years 4 months ago #55824

@Jamhot
First of all, Nial (the developer and owner of the big community) is not my friend.
Second of all, you're not funny, your lack of proper arguments and the way your mouth is sucked onto EMP's ass made you write 10 paragraphs of sarcasm and trollism, I didn't even bother to read it entirely after I saw "Garry developed source engine".
I never said I am an expierenced coder, hell, I've never coded anything, I'm just learning the basics.

So please just fork off and go play your lovely LiquidRP with different colours and rules made up in Admins' minds that aren't even on the rules list because some 15 year old thinks everyone has same common sense as him.
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Last Edit: 10 years 4 months ago by Nameful.
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The following user(s) said Thank You: exrobite, EMP

[BUG] Bug Report that will reduce crashs. 10 years 4 months ago #55825

Nameful wrote:
@Jamhot
First of all, Nial is not my friend.
Second of all, you're not funny, your lack of proper arguments and the way your mouth is sucked onto EMP's ass made you write 10 paragraphs of sarcasm and trollism, I didn't even bother to read it entirely after I saw "Garry developed source engine".
I never said I am an expierenced coder, hell, I've never coded anything, I'm just learning the basics.

So please just fork off and go play your lovely LiquidRP with different colours.

Agreed, can't believe I wasted a whole paragraph on this.
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