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TOPIC: [SSRP] Balance Change Logs

[SSRP] Balance Change Logs 1 month 3 weeks ago #1427052


Balance Changes: October 5th 2024

[NERF] Cyber Rifle

Damage reduced from 500HP & 2200 Armor to 340 HP & 1000 Armor.

This item was released in a terrible state where nearly every suit was dying in one charged shot even without a Mummy or Eternal being equipped. Obviously, this was overturned and was due for a heavy nerf. It should be in a much better state now and it's still insta-holster allowing it to be a good weapon for holding a chokepoint or in long-distance combat.
[NERF] Ice Minion, Electro Goat, Rotor Minion



Damage resistance reduced from 50% to 30%.

God where do I even start with these items? Minions were an addition to the server around December 2023 for the Christmas Update and since then we've gotten two more similar items added to the roster. These items were very unhealthy for PVP allowing people to even use Agility Suits and easily beat something like a Jet Suit. 50% damage resistance was much too high for these items so they've been bumped down to 30%. Hopefully, this causes them to not be so oppressive or make the playerbase feel that if you don't have one you're going to lose your fight.
[BUFF] Knight Demon Suit

Increased Knight Demon's Ability damage from 25% of max hp to 50%.

The Knight Demon tends to be a suit that gets put on and taken off, and lately, the ability has been used as more of an assist tool for a teammate to follow up on. It's very hard to actually lose to the ability itself, and when you do get pulled by the hellgrab 25% of your health isn't very punishing so it's been increased to 50% just to punish those who don't complete the skill checks or get broken out by a teammate.
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