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TOPIC: [SSRP] What new guns should we add?

[SSRP] What new guns should we add? 4 years 6 months ago #1168375

Orang3 wrote:
Double Barrel!
The problem with this gun is that its stupidly op. If we nerf it, it will just be useless and another gun not used. Im trying to find guns to help change meta and allow users to go to these guns instead of fighting with a m249 and a psg.
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[SSRP] What new guns should we add? 4 years 6 months ago #1168376

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falling for the pink pill :OMEGALUL:
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[SSRP] What new guns should we add? 4 years 6 months ago #1168476

Davy crockett and fists
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[SSRP] What new guns should we add? 4 years 6 months ago #1168569

add a double, just not the mega op one
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I sometimes question your staffing ability for example:
When in game your were shouting "jugger". I asked you what it meant and you said it is a Canadian word for the n-word

If you want staff again you really need to get your act together.
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[SSRP] What new guns should we add? 4 years 6 months ago #1168710

Add the Barret M98B and increase the PSG fire rate cap.

Also add better SMGs as the new upgrade is kind of useless.
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Last Edit: 4 years 6 months ago by Sron.
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[SSRP] What new guns should we add? 4 years 5 months ago #1172543

So when are we to expect new guns added to SSRP? Just to see when i'm gonna download gmod again?
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[SSRP] What new guns should we add? 4 years 5 months ago #1173065

Gonna give this thread a bump. I've tidied it up, made it slightly better and pinned it as well. Please keep your replies constructive if you already wish to see new weapons on SSRP. The Community Council decided to hear what you guys think and want to see so don't let this chance go to waste. Thank you! :clap:
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[SSRP] What new guns should we add? 4 years 5 months ago #1173071

We already have nades and nerve gas and all of that.

Maybe its an idea to have like a "suicide bomb"? When raiding a base / nuke its hard to get past people as they will continue to spam everything.

Instead of wasting all your time maybe its an idea to have a "suicide bomb" to get past the people spamming and sacrificing yourself for your fellow raiders

- Don't hate just an idea. no idea where to find the link for it
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[SSRP] What new guns should we add? 4 years 5 months ago #1173084

Kurzex wrote:
We already have nades and nerve gas and all of that.

Maybe its an idea to have like a "suicide bomb"? When raiding a base / nuke its hard to get past people as they will continue to spam everything.

Instead of wasting all your time maybe its an idea to have a "suicide bomb" to get past the people spamming and sacrificing yourself for your fellow raiders

- Don't hate just an idea. no idea where to find the link for it
Timed C4 actually have an option to instantly explode when planted but sadly its not in ssrp :(
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[SSRP] What new guns should we add? 4 years 5 months ago #1173085

Weapon name: Winchester 1873

How would it benefit the server: it would add another weapon that works with scope boost :)

Potential Issues/Exploits: none

Link to weapon: its in the m9k assault rifles weapon pack
steamcommunity.com/sharedfiles/filedetails/?id=128089118
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Last Edit: 4 years 5 months ago by Reversed.
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[SSRP] What new guns should we add? 4 years 5 months ago #1173087

Kurzex wrote:
We already have nades and nerve gas and all of that.

Maybe its an idea to have like a "suicide bomb"? When raiding a base / nuke its hard to get past people as they will continue to spam everything.

Instead of wasting all your time maybe its an idea to have a "suicide bomb" to get past the people spamming and sacrificing yourself for your fellow raiders

- Don't hate just an idea. no idea where to find the link for it
Thermals. These have always been used as a suicide bomb for ripping suits. Pile them all onto 1 person, they run in and kaboom. There are videos of 4+ suits getting ripped from 1 person with thermals on them
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[SSRP] What new guns should we add? 4 years 5 months ago #1173088

Mr. Richard wrote:
Gonna give this thread a bump. I've tidied it up, made it slightly better and pinned it as well. Please keep your replies constructive if you already wish to see new weapons on SSRP. The Community Council decided to hear what you guys think and want to see so don't let this chance go to waste. Thank you! :clap:
Thank you richard. And I agree, we opened up the chance for you guys to get a message out there for what YOU want. Dont waste it.
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[SSRP] What new guns should we add? 4 years 5 months ago #1173092

Add fists no kapp
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Last Edit: 4 years 5 months ago by .uzi.
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[SSRP] What new guns should we add? 4 years 5 months ago #1173105

Golden minigun 2.0
A sniper called "The Suit Ripper" deals 1k damage per shot.
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Max: "I will never be CM banned feel free to quote this in the future"
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[SSRP] What new guns should we add? 4 years 5 months ago #1173109

Orang3 wrote:
Golden minigun 2.0
A sniper called "The Suit Ripper" deals 1k damage per shot.
Both bad ideas
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[SSRP] What new guns should we add? 4 years 5 months ago #1173111

Markus Chellwigg wrote:
Orang3 wrote:
Golden minigun 2.0
A sniper called "The Suit Ripper" deals 1k damage per shot.
Both bad ideas

Thanks babe. (No homo)
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[SSRP] What new guns should we add? 4 years 5 months ago #1173117

I think the double barrel would be a great idea, too. But I recognise the difficulty putting it in, especially having to nerf it for the fact that it's so strong.

I think a decent way to resolve this - even though it doesn't quite match up with the narrative of the thread - is to perhaps place it as an extremely rare drop from a weapon's case. Given the current mass-availability of orbs and virtually everything else from Weps Cases, it might be interesting to add weapons that we believed were OP there. Therefore, you're not giving everyone a bonafied kill weapon every time they go Weapons Dealer.

As for that, though - I'd say Intervention, Honey Badger (I remember when they were a myth on ZARP).
Also, fists would be a very fun addition. Fists might allow for an alternative to gun fights out in the streets and reduce the risk of "accidental RDM" from them.

If I may also suggest some that aren't necessarily M9K but might be viable additions.
Dual pistols, they'd look cool, and it'd likely be a matter of accuracy sacrificed for greater ammo/power.
Duelling pistols are another, too. Like, *really* low ammo (maybe even like one or two bullets) but supremely powerful. Though, again, raises the issue of OP weapons. Could put a holster/drop timer on them or more rare drops (seasonal case, maybe?)
Laser/plasma weaponry might offer not only more interesting weapons, but might also allow for a deeper look into the narrative of GenCorp without having to get a case. Again, perhaps a damage cap/nerf may be needed...

Anyway, apologies for all the off-M9k suggestions, but I hope they prompt or pique interest.
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https://gyazo.com/fbafb32cd9b0fe8b55a862c42ff71d9a
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[SSRP] What new guns should we add? 4 years 5 months ago #1173234

Please add the famous Rheinmetall-Borsig Maschinenkanone Mk-103 cannon in game, i mean we have the handcannon, why not adding it !
Big up to Carl B)
Last Edit: 4 years 5 months ago by slodoban milošević.
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[SSRP] What new guns should we add? 4 years 5 months ago #1173307

.uzi wrote:
Add fists no kapp
hell yah
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