RP Name: Smo Calamari
Desired Position: Banker
Gametracker Server 1:
www.gametracker.com/server_info/darkrp.z...m:27015/top_players/
Why should we choose you(50-100words)?: I used to love Trove. And occasionally it sucks me back in. But even with closing on 700 hours of gameplay, I would not recommend this game to anybody in its current state.
Fact: Trove is a grind-centric game, and always has been. Progression comes from two primary sources:
Collecting weapon/armor/mount skins, allies and more, which all progress the "mastery" system, granting rewards and account strength
Levelling and gearing your class(es)
This would not be so bad if not for the fact that experience is throttled to incentivize buying a "subscription" in the form of "patron status", which effectively doubles progression rate. Then, in terms of mastery, you regularly receive premium lootboxes called "chaos chests" as dropped loot, however recent changes have account bound them and their contents, when their contents amount to more than a common crafting material.
When I started playing, monetization was relatively minimal. Patron always existed, but there were many players buying tradeable passes, driving the player economy. Most of the rewards and currencies could be traded, and the dev lead stated that monetization would not be a focus in the game. This has changed, rather rapidly, over the past year or so as more and more items are being locked to accounts, while cash shop equivalents in the form of loot boxes have popped up. Formerly fair sales have been replaced with a "loyalty currency" that pales in comparison. Tradeable premium currency and Patron Pass options have dwindled to incentivize personal purchase, killing the game economy. Double Experience Potions were added to "weekly sales", and experience gain silently decreased. And yet in spite of all of these revenue sources the servers function as bad (if not worse) today as they did before the monetization upscale, and content improvements are so infrequent that it's easy to believe the game has been abandoned only to suddenly see a news article about a major update some six months to a year later, with enough content to keep you busy for about two days.
To put it bluntly, the developers became greedy. I don't know if this is due to pressure from Trion Worlds (who do not have the best monetization track record) or the development team just fell to the dark side. Either way, I strongly recommend looking to other F2P games to waste your time. Warframe, Path of Exile, and Guild Wars 2 (not on Steam) are all highly recommended and survive and grow on completely non-abusive F2P models and are far more deserving of your time and attention than what Trove has become.
Should things change and the development of this game shifts to stop trying to milk every cent out of its users, I'll happily change this review. I fully understand that they the game has to remain profitable to remain alive, but there's a fine line between being profit-viable and consumer-abusive, and Trove sadly crossed that line a long time ago.