[SSRP] Fix the propeller trap
3 years 5 months ago #1329130
It doesn't need a nerf, theres so many mummies in the economy and you need items to help reduce that amount. You need to play tactical with the mummy and if you're dumb enough to run into one, just get a friend to press use on it
[SSRP] Fix the propeller trap
3 years 5 months ago #1329146
orbadoc wrote:
Mr. Richard wrote:
I definitely do agree that a multi-billion rare suit shouldn't be easily ripped by a 15 million spinny blade of death - So I'm in favour of the change. Though what do you mean by "fix the propeller trap", this is a very vague way of suggesting changes - What kind of alterations did you have in mind?
Imo should have a cooldown just like the tripmines when a mummy respawns
[SSRP] Fix the propeller trap
3 years 5 months ago #1329147
Joshua wrote:
Black Man wrote:
Joshua wrote:
There is nothing wrong with this - it's a spinning blade, it's gonna kill you.
it's a good tool to where if you kill a mummy suit and place the trap upon respawning it will kill the suit.
15m item to kill a 4.5b suit
just don't be an idiot and get ripped by a 15m item then.
thats just not how it fucking works, if you somehow get into it u cant get out, does way too much damage and shouldnt. I dont think you pvp so thats something you probably dont know about
[SSRP] Fix the propeller trap
3 years 5 months ago #1329165
Joshua wrote:
There is nothing wrong with this - it's a spinning blade, it's gonna kill you.
it's a good tool to where if you kill a mummy suit and place the trap upon respawning it will kill the suit.
And if you're gang member finds you, when you're saying in a VC or gang chat that you are being camped by one how is he supposed to break it in time? It's like extremely hard to destroy to my knowledge even with a mini 2.0