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Used to happen when players joined and/or left. I think now it's just when people join which is problematic say when you're about to do a jump or something. I know it isn't much of a problem since Deathrun isn't exactly the biggest server. But still affects gameplay.
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Ex Deathrun SA
Ex Murder SA Ex Bhop Admin Ex Surf Mod Ex Graphics Section Mod Ex TS / Discord Staff
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.uzi wrote:
OK it looks like we've identified the cause of these lag spikes. ULX logging seemed to be the source of the issue as we noticed significant reductions in spawn times once we disabled logging (longer times are obviously before we disabled it): ULX will log most events (connects, spawns, deaths) so it could be that this was the cause of the issue all along. I'm going to lock this now but please do not hesitate to contact one of us if you continue to notice issues. |
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