ronaldmarc2009 wrote:
Gotta love baconbot!
TheXnator wrote:
The teleporters have had PvP taken into consideration in order to prevent them potentially breaking PvP (they cannot be used when in combat at all and are not located in any areas used for basing/combat). There is no reason to remove sections of the map when we are actively using the space in future map updates to create new usable base areas and RP locations. Our solution to people struggling to get around is teleporters at key RP locations and future updates to the car system rather than needlessly limiting the area that people have after intentionally increasing it so it is easier for new players to hide around the map without someone being able to find them within 30 seconds using a SCAN Master or EVO suit.
I'm happy to hear that these teleporters appear to have been thought through enough at least.
In my opinion the cars system would be utilised more if:
1 - The cars handled well, at least as good as they did on downtown.
2 - The hoverboards weren't a better alternative as they are quicker and can be spawned anywhere.
Again, apart from my qualms with the teleporters, my initial expectations are high for this update. Keep up the good work.
I hope to see some bugs I have submitted to be fixed mr martin