.uzi wrote:
I’d like the cop EXP system to be adjusted so that players are never given EXP for being AFK but you get more EXP for destroying launch equipment, killing bank robbers, killing wanted players and arresting wanted players
Maybe reduce the paychecks to reduce the incentive to AFK as cop too?
EDIT: To reduce the chances of people spamming fake wanted reasons, you might also add a timer that would stop you from making them wanted until A ) their current wanted status disappears or B ) 10 minutes has passed
Something DEAD mentioned a little while ago which would contribute to this would be that, after a set amount of time not moving, you stop getting EXP for simply being a cop.
The only problem I see with that is that people may just set a script to auto spin / jump / walk forward, however that could be combated by changing it so that you stop getting EXP for being a cop after a set amount of time not doing a cop-related activity (arresting / killing a wanted player, destroying launch equipment / printers / drug plants, etc.)
I'm currently working on something related to cops for DarkRP, and it's currently very much in the planning stage, so I may be able to put some of those ideas forward for ZARP as well to broaden the possibilities of the police jobs.