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Yamete Kudasaii wrote:
jonsey wrote:
you cant possibly nurf the mummy suit more than it has been already You know, except the jugg 1 tap thingyJust don't fight in close range with mummy suit |
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Clarky wrote:
First respawn 1.5x Second respawn 2.0x Multiplied damage shouldn't apply to special weapons That's all I'd want to see for the Mummy Suit, had a good thought and talk about it with some people ![]() I know for sure i wouldn't use my mummy suit if those changes were made. No point in damage multiplier if it doesn't work with special weapons. Imagine if i was solo defending a nuke with a mummy suit, and a cop comes in, decides to jugg up and kill me which is easy af because of my 500hp. I respawn with 1.5x damage that will only apply to my psg's and shit like that, ain't gonna take on a jugg like that... IMO it would nerf the suit wayyy too much to the point that it would drastically go down in price and would probably end up like the Nano and ACS. Instead, i propose allowing the damage multiplier on special weapons, but making it so you can't suicide in the suit. This would mean either getting a friend to kill you, or dying to the person you are trying to rip. I have been in multiple situations where i haven't had a friend around to kill me so instead i've suicided to get the damage boost. This would be a light nerf, but would help out in the long run and wouldn't completely fuck the suit. |
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Eric Ericson wrote:
TrueOverL wrote:
Same No its a 1/80 chance, i got one on my first ever skull case, you are just unlucky sir![]() |
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Ngl I quite like the fact that people will actually start having to be more careful using a gjugg, however is can be annoying.
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Last Edit: 6 years 5 months ago by Bazaraxe.
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