lMichaell wrote:
In my eyes, you cannot roleplay properly without having voice-chat, the fact that you have to type, where in some situations quick reaction timing is key in role-play, you aren't gonna press "y" and type "put up your hands" where as you can press "x" and shout "PUT UP YOU'RE HANDS RIGHT NOW"
I think voice-chat is a key aspect in role-play, maybe adding g-speak just like some role-play servers have.
www.gmodstore.com/scripts/view/1656/gspe...smod-with-teamspeak3
I'll still vote yes on it maybe you can change your mind.
ParaMontana wrote:
Serious roleplay does not really fit with zarp . imo
Everyone has a different taste in GMOD, just because you don't like it doesn't mean others will, even with the ethos it is still possible, simple by adding a "points" system, where once you get a certain amount of points you get banned, instead of instantly getting banned, where the ethos would have to be ignored.
Anyhow, hope this goes well, i'll be sure to play on it, but keep in mind, voice-chat is very important for roleplay.
VoiceChat absolutely kills any sense of serious roleplay. Imagine you're playing your Citizen character, and you get approached by this menacing looking combine soldier and you know you're about to get your ass kicked, and then a small child's voice comes over the mic and starts squeaking out orders. You're not going to take that seriously. Pretty much every HL2:RP server ever is text only, because the gamemode is text based. There are /me's, /rolls, and a lot of other important parts to the gamemode done in chat.
Also, HL2:RP is not about quickness AT ALL. Literally in the quiz you need to pass in order to join the server (on every HL2RP) it'll ask if you understand that Serious Roleplay can be slow paced and detailed. Jump on an HL2RP server and you'll see what I'm talking about.
Coutinroy wrote:
lMichaell wrote:
ParaMontana wrote:
Serious roleplay does not really fit with zarp . imo
Everyone has a different taste in GMOD, just because you don't like it doesn't mean others will, even with the ethos it is still possible, simple by adding a "points" system, where once you get a certain amount of points you get banned, instead of instantly getting banned, where the ethos would have to be ignored.
Para is basing his opinion on the current policies we have and the way we work. We are very lenient and simply cannot open a server that needs you to be strict on it to succeed. Our players do not like the rules, and we simply cannot change the community wide policies just to satisfy the needs of 1 server.
Firstly:
Viking wrote:
Giving people chances is extremely important to a successful HL2RP server. We can't expect everybody who joins, especially in a community that isn't focused on serious roleplay, to already know all the rules and how to properly roleplay. The HL2RP staff team will not only be there to enforce the rules, but they're also going to be teaching players how to properly play on an HL2RP server, especially in the first few weeks of the server's release (if accepted). I'll be straight up, HL2RP is not a simple or easy gamemode to comprehend and play correctly at first, and that's something I will do my best to solve with the team
Secondly, I kind of understood where Para was coming from, but your response doesn't make much sense to me. I'm not sure what rules "our players don't like"
you're referring to as no rules have been announced for the server yet. Yes, HL2:RP is a serious roleplaying gamemode, but that doesn't mean all of a sudden we have to ban everyone who breaks the slightest of rules. Being lenient is more important to a serious roleplaying server than it is a classic DarkRP server, and you'll see that should the server launch or by playing any other HL2:RP server. Every server needs it's own specific rules and policies, every gamemode is unique and needs to be administrated uniquely. I don't think it will be difficult to work with the Community Team to come up with a lenient set of rules that adheres to Zarp's current policies, and I don't think this should be considered an issue whatsoever.
_Max wrote:
It's not really that popular of a gamemode and will take a lot to get running. RP servers that have not been created by chute / EMP have never been complete (perp). As para said it doesn't really fit in on ZARP. That is just my opinion ofc.
The HL2:RP gamemode is quite different from classic RP gamemodes. It'll be based off of
Clockwork's Schema or
Nutscript's Schema (EMP prefers we use nutscript) which supplies us with the base gamemode already. From there we add our own modifications to the server to customize it slightly, but still stay true to classic HL2:RP. This makes it pretty easy to get the server up and running actually, especially since Viz already has a bunch of custom content ready to go. The hardest part will be typing out guides/informational topics and organizing trainings and such. But after the initial startup it should be smooth sailing.
Shark wrote:
First of all if people don't want to be strict or think they can't handle it DON'T APPLY not all ssrp staff needs to be staff on this too
Second of all not all servers have to be made to make the little tight group of people who only like sillyness happy. This would widen the community and pull people in.
I have to agree with Shark here, if serious roleplay isn't up someone's alley they simply don't have to connect to the server. However based off the poll many are interested in at least trying it out and seeing how it goes. But again, leniency is extremely important to the success of the server and we're not going to be handing out harsh punishments, we want people to learn and to have fun on Zarp's HL2RP.
Thank you again everyone for the feedback, let's get some more!